Files
ios2024/code/machine/timer.h

54 lines
1.7 KiB
C++

// timer.h
// Data structures to emulate a hardware timer.
//
// A hardware timer generates a CPU interrupt every X milliseconds.
// This means it can be used for implementing time-slicing, or for
// having a thread go to sleep for a specific period of time.
//
// We emulate a hardware timer by scheduling an interrupt to occur
// every time stats->totalTicks has increased by TimerTicks.
//
// In order to introduce some randomness into time-slicing, if "doRandom"
// is set, then the interrupt comes after a random number of ticks.
//
// DO NOT CHANGE -- part of the machine emulation
//
// Copyright (c) 1992-1996 The Regents of the University of California.
// All rights reserved. See copyright.h for copyright notice and limitation
// of liability and disclaimer of warranty provisions.
#ifndef TIMER_H
#define TIMER_H
#include "copyright.h"
#include "utility.h"
#include "callback.h"
// The following class defines a hardware timer.
class Timer : public CallBackObj {
public:
Timer(bool doRandom, CallBackObj *toCall);
// Initialize the timer, and callback to "toCall"
// every time slice.
virtual ~Timer() {}
void Disable() { disable = TRUE; }
// Turn timer device off, so it doesn't
// generate any more interrupts.
private:
bool randomize; // set if we need to use a random timeout delay
CallBackObj *callPeriodically; // call this every TimerTicks time units
bool disable; // turn off the timer device after next
// interrupt.
void CallBack(); // called internally when the hardware
// timer generates an interrupt
void SetInterrupt(); // cause an interrupt to occur in the
// the future after a fixed or random
// delay
};
#endif // TIMER_H