init: init nachos hw01, should pass jenkins os_group_20_hw job but fail on os_group_20_ta job
This commit is contained in:
44
code/machine/callback.h
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44
code/machine/callback.h
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@@ -0,0 +1,44 @@
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// callback.h
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// Data structure to allow an object to register a "callback".
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// On an asynchronous operation, the call to start the operation
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// returns immediately. When the operation completes, the called
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// object must somehow notify the caller of the completion.
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// In the general case, the called object doesn't know the type
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// of the caller.
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//
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// We implement this using virtual functions in C++. An object
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// that needs to register a callback is set up as a derived class of
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// the abstract base class "CallbackObj". When we pass a
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// pointer to the object to a lower level module, that module
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// calls back via "obj->CallBack()", without knowing the
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// type of the object being called back.
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//
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// Note that this isn't a general-purpose mechanism,
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// because a class can only register a single callback.
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//
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// DO NOT CHANGE -- part of the machine emulation
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//
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// Copyright (c) 1992-1996 The Regents of the University of California.
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// All rights reserved. See copyright.h for copyright notice and limitation
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// of liability and disclaimer of warranty provisions.
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//
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#ifndef CALLBACK_H
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#define CALLBACK_H
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#include "copyright.h"
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// Abstract base class for objects that register callbacks
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class CallBackObj {
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public:
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virtual void CallBack() = 0;
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protected:
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CallBackObj() {}; // to prevent anyone from creating
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// an instance of this class. Only
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// allow creation of instances of
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// classes derived from this class.
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virtual ~CallBackObj() {};
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};
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#endif
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174
code/machine/console.cc
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174
code/machine/console.cc
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@@ -0,0 +1,174 @@
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// console.cc
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// Routines to simulate a serial port to a console device.
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// A console has input (a keyboard) and output (a display).
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// These are each simulated by operations on UNIX files.
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// The simulated device is asynchronous, so we have to invoke
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// the interrupt handler (after a simulated delay), to signal that
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// a byte has arrived and/or that a written byte has departed.
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//
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// DO NOT CHANGE -- part of the machine emulation
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//
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// Copyright (c) 1992-1996 The Regents of the University of California.
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// All rights reserved. See copyright.h for copyright notice and limitation
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// of liability and disclaimer of warranty provisions.
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#include "copyright.h"
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#include "console.h"
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#include "main.h"
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#include "stdio.h"
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//----------------------------------------------------------------------
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// ConsoleInput::ConsoleInput
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// Initialize the simulation of the input for a hardware console device.
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//
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// "readFile" -- UNIX file simulating the keyboard (NULL -> use stdin)
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// "toCall" is the interrupt handler to call when a character arrives
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// from the keyboard
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//----------------------------------------------------------------------
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ConsoleInput::ConsoleInput(char *readFile, CallBackObj *toCall)
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{
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if (readFile == NULL)
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readFileNo = 0; // keyboard = stdin
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else
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readFileNo = OpenForReadWrite(readFile, TRUE); // should be read-only
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// set up the stuff to emulate asynchronous interrupts
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callWhenAvail = toCall;
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incoming = EOF;
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// start polling for incoming keystrokes
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kernel->interrupt->Schedule(this, ConsoleTime, ConsoleReadInt);
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}
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//----------------------------------------------------------------------
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// ConsoleInput::~ConsoleInput
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// Clean up console input emulation
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//----------------------------------------------------------------------
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ConsoleInput::~ConsoleInput()
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{
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if (readFileNo != 0)
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Close(readFileNo);
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}
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//----------------------------------------------------------------------
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// ConsoleInput::CallBack()
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// Simulator calls this when a character may be available to be
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// read in from the simulated keyboard (eg, the user typed something).
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//
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// First check to make sure character is available.
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// Then invoke the "callBack" registered by whoever wants the character.
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//----------------------------------------------------------------------
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void
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ConsoleInput::CallBack()
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{
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char c;
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int readCount;
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ASSERT(incoming == EOF);
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if (!PollFile(readFileNo)) { // nothing to be read
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// schedule the next time to poll for a packet
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kernel->interrupt->Schedule(this, ConsoleTime, ConsoleReadInt);
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} else {
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// otherwise, try to read a character
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readCount = ReadPartial(readFileNo, &c, sizeof(char));
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if (readCount == 0) {
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// this seems to happen at end of file, when the
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// console input is a regular file
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// don't schedule an interrupt, since there will never
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// be any more input
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// just do nothing....
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}
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else {
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// save the character and notify the OS that
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// it is available
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ASSERT(readCount == sizeof(char));
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incoming = c;
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kernel->stats->numConsoleCharsRead++;
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}
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callWhenAvail->CallBack();
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}
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}
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//----------------------------------------------------------------------
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// ConsoleInput::GetChar()
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// Read a character from the input buffer, if there is any there.
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// Either return the character, or EOF if none buffered.
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//----------------------------------------------------------------------
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char
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ConsoleInput::GetChar()
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{
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char ch = incoming;
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if (incoming != EOF) { // schedule when next char will arrive
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kernel->interrupt->Schedule(this, ConsoleTime, ConsoleReadInt);
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}
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incoming = EOF;
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return ch;
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}
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//----------------------------------------------------------------------
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// ConsoleOutput::ConsoleOutput
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// Initialize the simulation of the output for a hardware console device.
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//
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// "writeFile" -- UNIX file simulating the display (NULL -> use stdout)
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// "toCall" is the interrupt handler to call when a write to
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// the display completes.
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//----------------------------------------------------------------------
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ConsoleOutput::ConsoleOutput(char *writeFile, CallBackObj *toCall)
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{
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if (writeFile == NULL)
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writeFileNo = 1; // display = stdout
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else
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writeFileNo = OpenForWrite(writeFile);
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callWhenDone = toCall;
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putBusy = FALSE;
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}
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//----------------------------------------------------------------------
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// ConsoleOutput::~ConsoleOutput
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// Clean up console output emulation
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//----------------------------------------------------------------------
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ConsoleOutput::~ConsoleOutput()
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{
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if (writeFileNo != 1)
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Close(writeFileNo);
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}
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//----------------------------------------------------------------------
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// ConsoleOutput::CallBack()
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// Simulator calls this when the next character can be output to the
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// display.
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//----------------------------------------------------------------------
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void
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ConsoleOutput::CallBack()
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{
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putBusy = FALSE;
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kernel->stats->numConsoleCharsWritten++;
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callWhenDone->CallBack();
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}
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//----------------------------------------------------------------------
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// ConsoleOutput::PutChar()
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// Write a character to the simulated display, schedule an interrupt
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// to occur in the future, and return.
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//----------------------------------------------------------------------
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void
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ConsoleOutput::PutChar(char ch)
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{
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ASSERT(putBusy == FALSE);
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WriteFile(writeFileNo, &ch, sizeof(char));
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putBusy = TRUE;
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kernel->interrupt->Schedule(this, ConsoleTime, ConsoleWriteInt);
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}
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90
code/machine/console.h
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90
code/machine/console.h
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@@ -0,0 +1,90 @@
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// console.h
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// Data structures to simulate the behavior of a terminal
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// I/O device. A terminal has two parts -- a keyboard input,
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// and a display output, each of which produces/accepts
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// characters sequentially.
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//
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// The console hardware device is asynchronous. When a character is
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// written to the device, the routine returns immediately, and an
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// interrupt handler is called later when the I/O completes.
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// For reads, an interrupt handler is called when a character arrives.
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//
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// In either case, the serial line connecting the computer
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// to the console has limited bandwidth (like a modem!), and so
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// each character takes measurable time.
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//
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// The user of the device registers itself to be called "back" when
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// the read/write interrupts occur. There is a separate interrupt
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// for read and write, and the device is "duplex" -- a character
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// can be outgoing and incoming at the same time.
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//
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// DO NOT CHANGE -- part of the machine emulation
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//
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// Copyright (c) 1992-1996 The Regents of the University of California.
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// All rights reserved. See copyright.h for copyright notice and limitation
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// of liability and disclaimer of warranty provisions.
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#ifndef CONSOLE_H
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#define CONSOLE_H
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#include "copyright.h"
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#include "utility.h"
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#include "callback.h"
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// The following two classes define the input (and output) side of a
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// hardware console device. Input (and output) to the device is simulated
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// by reading (and writing) to the UNIX file "readFile" (and "writeFile").
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//
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// Since input (and output) to the device is asynchronous, the interrupt
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// handler "callWhenAvail" is called when a character has arrived to be
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// read in (and "callWhenDone" is called when an output character has been
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// "put" so that the next character can be written).
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//
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// In practice, usually a single hardware thing that does both
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// serial input and serial output. But conceptually simpler to
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// use two objects.
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class ConsoleInput : public CallBackObj {
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public:
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ConsoleInput(char *readFile, CallBackObj *toCall);
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// initialize hardware console input
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~ConsoleInput(); // clean up console emulation
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char GetChar(); // Poll the console input. If a char is
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// available, return it. Otherwise, return EOF.
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// "callWhenAvail" is called whenever there is
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// a char to be gotten
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void CallBack(); // Invoked when a character arrives
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// from the keyboard.
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private:
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int readFileNo; // UNIX file emulating the keyboard
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CallBackObj *callWhenAvail; // Interrupt handler to call when
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// there is a char to be read
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char incoming; // Contains the character to be read,
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// if there is one available.
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// Otherwise contains EOF.
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};
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class ConsoleOutput : public CallBackObj {
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public:
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ConsoleOutput(char *writeFile, CallBackObj *toCall);
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// initialize hardware console output
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~ConsoleOutput(); // clean up console emulation
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void PutChar(char ch); // Write "ch" to the console display,
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// and return immediately. "callWhenDone"
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// will called when the I/O completes.
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void CallBack(); // Invoked when next character can be put
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// out to the display.
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private:
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int writeFileNo; // UNIX file emulating the display
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CallBackObj *callWhenDone; // Interrupt handler to call when
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// the next char can be put
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bool putBusy; // Is a PutChar operation in progress?
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// If so, you can't do another one!
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};
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#endif // CONSOLE_H
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268
code/machine/disk.cc
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268
code/machine/disk.cc
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@@ -0,0 +1,268 @@
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// disk.cc
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// Routines to simulate a physical disk device; reading and writing
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// to the disk is simulated as reading and writing to a UNIX file.
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// See disk.h for details about the behavior of disks (and
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// therefore about the behavior of this simulation).
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//
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// Disk operations are asynchronous, so we have to invoke an interrupt
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// handler when the simulated operation completes.
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//
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// DO NOT CHANGE -- part of the machine emulation
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//
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// Copyright (c) 1992-1993 The Regents of the University of California.
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// All rights reserved. See copyright.h for copyright notice and limitation
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// of liability and disclaimer of warranty provisions.
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#include "copyright.h"
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#include "disk.h"
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#include "debug.h"
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#include "sysdep.h"
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#include "main.h"
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// We put a magic number at the front of the UNIX file representing the
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// disk, to make it less likely we will accidentally treat a useful file
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// as a disk (which would probably trash the file's contents).
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const int MagicNumber = 0x456789ab;
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const int MagicSize = sizeof(int);
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const int DiskSize = (MagicSize + (NumSectors * SectorSize));
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//----------------------------------------------------------------------
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// Disk::Disk()
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// Initialize a simulated disk. Open the UNIX file (creating it
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// if it doesn't exist), and check the magic number to make sure it's
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// ok to treat it as Nachos disk storage.
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//
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// "toCall" -- object to call when disk read/write request completes
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//----------------------------------------------------------------------
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Disk::Disk(CallBackObj *toCall)
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{
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int magicNum;
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int tmp = 0;
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DEBUG(dbgDisk, "Initializing the disk.");
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callWhenDone = toCall;
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lastSector = 0;
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bufferInit = 0;
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sprintf(diskname,"DISK_%d",kernel->hostName);
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fileno = OpenForReadWrite(diskname, FALSE);
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if (fileno >= 0) { // file exists, check magic number
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Read(fileno, (char *) &magicNum, MagicSize);
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ASSERT(magicNum == MagicNumber);
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} else { // file doesn't exist, create it
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fileno = OpenForWrite(diskname);
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magicNum = MagicNumber;
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WriteFile(fileno, (char *) &magicNum, MagicSize); // write magic number
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// need to write at end of file, so that reads will not return EOF
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Lseek(fileno, DiskSize - sizeof(int), 0);
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WriteFile(fileno, (char *)&tmp, sizeof(int));
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}
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active = FALSE;
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}
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//----------------------------------------------------------------------
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// Disk::~Disk()
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// Clean up disk simulation, by closing the UNIX file representing the
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// disk.
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//----------------------------------------------------------------------
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Disk::~Disk()
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{
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Close(fileno);
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}
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//----------------------------------------------------------------------
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// Disk::PrintSector()
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// Dump the data in a disk read/write request, for debugging.
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//----------------------------------------------------------------------
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static void
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PrintSector (bool writing, int sector, char *data)
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{
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int *p = (int *) data;
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if (writing)
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cout << "Writing sector: " << sector << "\n";
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else
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cout << "Reading sector: " << sector << "\n";
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for (unsigned int i = 0; i < (SectorSize/sizeof(int)); i++) {
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cout << p[i] << " ";
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}
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cout << "\n";
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}
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//----------------------------------------------------------------------
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// Disk::ReadRequest/WriteRequest
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// Simulate a request to read/write a single disk sector
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// Do the read/write immediately to the UNIX file
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// Set up an interrupt handler to be called later,
|
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// that will notify the caller when the simulator says
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// the operation has completed.
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//
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// Note that a disk only allows an entire sector to be read/written,
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// not part of a sector.
|
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//
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// "sectorNumber" -- the disk sector to read/write
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// "data" -- the bytes to be written, the buffer to hold the incoming bytes
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//----------------------------------------------------------------------
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void
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Disk::ReadRequest(int sectorNumber, char* data)
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{
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int ticks = ComputeLatency(sectorNumber, FALSE);
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ASSERT(!active); // only one request at a time
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ASSERT((sectorNumber >= 0) && (sectorNumber < NumSectors));
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DEBUG(dbgDisk, "Reading from sector " << sectorNumber);
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Lseek(fileno, SectorSize * sectorNumber + MagicSize, 0);
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Read(fileno, data, SectorSize);
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if (debug->IsEnabled('d'))
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PrintSector(FALSE, sectorNumber, data);
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active = TRUE;
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UpdateLast(sectorNumber);
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kernel->stats->numDiskReads++;
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kernel->interrupt->Schedule(this, ticks, DiskInt);
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}
|
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void
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Disk::WriteRequest(int sectorNumber, char* data)
|
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{
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int ticks = ComputeLatency(sectorNumber, TRUE);
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|
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ASSERT(!active);
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ASSERT((sectorNumber >= 0) && (sectorNumber < NumSectors));
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DEBUG(dbgDisk, "Writing to sector " << sectorNumber);
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Lseek(fileno, SectorSize * sectorNumber + MagicSize, 0);
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WriteFile(fileno, data, SectorSize);
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if (debug->IsEnabled('d'))
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PrintSector(TRUE, sectorNumber, data);
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active = TRUE;
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UpdateLast(sectorNumber);
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kernel->stats->numDiskWrites++;
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kernel->interrupt->Schedule(this, ticks, DiskInt);
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||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Disk::CallBack()
|
||||
// Called by the machine simulation when the disk interrupt occurs.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Disk::CallBack ()
|
||||
{
|
||||
active = FALSE;
|
||||
callWhenDone->CallBack();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Disk::TimeToSeek()
|
||||
// Returns how long it will take to position the disk head over the correct
|
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// track on the disk. Since when we finish seeking, we are likely
|
||||
// to be in the middle of a sector that is rotating past the head,
|
||||
// we also return how long until the head is at the next sector boundary.
|
||||
//
|
||||
// Disk seeks at one track per SeekTime ticks (cf. stats.h)
|
||||
// and rotates at one sector per RotationTime ticks
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
int
|
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Disk::TimeToSeek(int newSector, int *rotation)
|
||||
{
|
||||
int newTrack = newSector / SectorsPerTrack;
|
||||
int oldTrack = lastSector / SectorsPerTrack;
|
||||
int seek = abs(newTrack - oldTrack) * SeekTime;
|
||||
// how long will seek take?
|
||||
int over = (kernel->stats->totalTicks + seek) % RotationTime;
|
||||
// will we be in the middle of a sector when
|
||||
// we finish the seek?
|
||||
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||||
*rotation = 0;
|
||||
if (over > 0) // if so, need to round up to next full sector
|
||||
*rotation = RotationTime - over;
|
||||
return seek;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Disk::ModuloDiff()
|
||||
// Return number of sectors of rotational delay between target sector
|
||||
// "to" and current sector position "from"
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
int
|
||||
Disk::ModuloDiff(int to, int from)
|
||||
{
|
||||
int toOffset = to % SectorsPerTrack;
|
||||
int fromOffset = from % SectorsPerTrack;
|
||||
|
||||
return ((toOffset - fromOffset) + SectorsPerTrack) % SectorsPerTrack;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Disk::ComputeLatency()
|
||||
// Return how long will it take to read/write a disk sector, from
|
||||
// the current position of the disk head.
|
||||
//
|
||||
// Latency = seek time + rotational latency + transfer time
|
||||
// Disk seeks at one track per SeekTime ticks (cf. stats.h)
|
||||
// and rotates at one sector per RotationTime ticks
|
||||
//
|
||||
// To find the rotational latency, we first must figure out where the
|
||||
// disk head will be after the seek (if any). We then figure out
|
||||
// how long it will take to rotate completely past newSector after
|
||||
// that point.
|
||||
//
|
||||
// The disk also has a "track buffer"; the disk continuously reads
|
||||
// the contents of the current disk track into the buffer. This allows
|
||||
// read requests to the current track to be satisfied more quickly.
|
||||
// The contents of the track buffer are discarded after every seek to
|
||||
// a new track.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
int
|
||||
Disk::ComputeLatency(int newSector, bool writing)
|
||||
{
|
||||
int rotation;
|
||||
int seek = TimeToSeek(newSector, &rotation);
|
||||
int timeAfter = kernel->stats->totalTicks + seek + rotation;
|
||||
|
||||
#ifndef NOTRACKBUF // turn this on if you don't want the track buffer stuff
|
||||
// check if track buffer applies
|
||||
if ((writing == FALSE) && (seek == 0)
|
||||
&& (((timeAfter - bufferInit) / RotationTime)
|
||||
> ModuloDiff(newSector, bufferInit / RotationTime))) {
|
||||
DEBUG(dbgDisk, "Request latency = " << RotationTime);
|
||||
return RotationTime; // time to transfer sector from the track buffer
|
||||
}
|
||||
#endif
|
||||
|
||||
rotation += ModuloDiff(newSector, timeAfter / RotationTime) * RotationTime;
|
||||
|
||||
DEBUG(dbgDisk, "Request latency = " << (seek + rotation + RotationTime));
|
||||
return(seek + rotation + RotationTime);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Disk::UpdateLast
|
||||
// Keep track of the most recently requested sector. So we can know
|
||||
// what is in the track buffer.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Disk::UpdateLast(int newSector)
|
||||
{
|
||||
int rotate;
|
||||
int seek = TimeToSeek(newSector, &rotate);
|
||||
|
||||
if (seek != 0)
|
||||
bufferInit = kernel->stats->totalTicks + seek + rotate;
|
||||
lastSector = newSector;
|
||||
DEBUG(dbgDisk, "Updating last sector = " << lastSector << " , " << bufferInit);
|
||||
}
|
||||
92
code/machine/disk.h
Normal file
92
code/machine/disk.h
Normal file
@@ -0,0 +1,92 @@
|
||||
// disk.h
|
||||
// Data structures to emulate a physical disk. A physical disk
|
||||
// can accept (one at a time) requests to read/write a disk sector;
|
||||
// when the request is satisfied, the CPU gets an interrupt, and
|
||||
// the next request can be sent to the disk.
|
||||
//
|
||||
// Disk contents are preserved across machine crashes, but if
|
||||
// a file system operation (eg, create a file) is in progress when the
|
||||
// system shuts down, the file system may be corrupted.
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1993 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#ifndef DISK_H
|
||||
#define DISK_H
|
||||
|
||||
#include "copyright.h"
|
||||
#include "utility.h"
|
||||
#include "callback.h"
|
||||
|
||||
// The following class defines a physical disk I/O device. The disk
|
||||
// has a single surface, split up into "tracks", and each track split
|
||||
// up into "sectors" (the same number of sectors on each track, and each
|
||||
// sector has the same number of bytes of storage).
|
||||
//
|
||||
// Addressing is by sector number -- each sector on the disk is given
|
||||
// a unique number: track * SectorsPerTrack + offset within a track.
|
||||
//
|
||||
// As with other I/O devices, the raw physical disk is an asynchronous device --
|
||||
// requests to read or write portions of the disk return immediately,
|
||||
// and an interrupt is invoked later to signal that the operation completed.
|
||||
//
|
||||
// The physical disk is in fact simulated via operations on a UNIX file.
|
||||
//
|
||||
// To make life a little more realistic, the simulated time for
|
||||
// each operation reflects a "track buffer" -- RAM to store the contents
|
||||
// of the current track as the disk head passes by. The idea is that the
|
||||
// disk always transfers to the track buffer, in case that data is requested
|
||||
// later on. This has the benefit of eliminating the need for
|
||||
// "skip-sector" scheduling -- a read request which comes in shortly after
|
||||
// the head has passed the beginning of the sector can be satisfied more
|
||||
// quickly, because its contents are in the track buffer. Most
|
||||
// disks these days now come with a track buffer.
|
||||
//
|
||||
// The track buffer simulation can be disabled by compiling with -DNOTRACKBUF
|
||||
|
||||
const int SectorSize = 128; // number of bytes per disk sector
|
||||
const int SectorsPerTrack = 32; // number of sectors per disk track
|
||||
const int NumTracks = 32; // number of tracks per disk
|
||||
const int NumSectors = (SectorsPerTrack * NumTracks);
|
||||
// total # of sectors per disk
|
||||
|
||||
class Disk : public CallBackObj {
|
||||
public:
|
||||
Disk(CallBackObj *toCall); // Create a simulated disk.
|
||||
// Invoke toCall->CallBack()
|
||||
// when each request completes.
|
||||
~Disk(); // Deallocate the disk.
|
||||
|
||||
void ReadRequest(int sectorNumber, char* data);
|
||||
// Read/write an single disk sector.
|
||||
// These routines send a request to
|
||||
// the disk and return immediately.
|
||||
// Only one request allowed at a time!
|
||||
void WriteRequest(int sectorNumber, char* data);
|
||||
|
||||
void CallBack(); // Invoked when disk request
|
||||
// finishes. In turn calls, callWhenDone.
|
||||
|
||||
int ComputeLatency(int newSector, bool writing);
|
||||
// Return how long a request to
|
||||
// newSector will take:
|
||||
// (seek + rotational delay + transfer)
|
||||
|
||||
private:
|
||||
int fileno; // UNIX file number for simulated disk
|
||||
char diskname[32]; // name of simulated disk's file
|
||||
CallBackObj *callWhenDone; // Invoke when any disk request finishes
|
||||
bool active; // Is a disk operation in progress?
|
||||
int lastSector; // The previous disk request
|
||||
int bufferInit; // When the track buffer started
|
||||
// being loaded
|
||||
|
||||
int TimeToSeek(int newSector, int *rotate); // time to get to the new track
|
||||
int ModuloDiff(int to, int from); // # sectors between to and from
|
||||
void UpdateLast(int newSector);
|
||||
};
|
||||
|
||||
#endif // DISK_H
|
||||
361
code/machine/interrupt.cc
Normal file
361
code/machine/interrupt.cc
Normal file
@@ -0,0 +1,361 @@
|
||||
// interrupt.cc
|
||||
// Routines to simulate hardware interrupts.
|
||||
//
|
||||
// The hardware provides a routine (SetLevel) to enable or disable
|
||||
// interrupts.
|
||||
//
|
||||
// In order to emulate the hardware, we need to keep track of all
|
||||
// interrupts the hardware devices would cause, and when they
|
||||
// are supposed to occur.
|
||||
//
|
||||
// This module also keeps track of simulated time. Time advances
|
||||
// only when the following occur:
|
||||
// interrupts are re-enabled
|
||||
// a user instruction is executed
|
||||
// there is nothing in the ready queue
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1996 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#include "copyright.h"
|
||||
#include "interrupt.h"
|
||||
#include "main.h"
|
||||
|
||||
// String definitions for debugging messages
|
||||
|
||||
static char *intLevelNames[] = { "off", "on"};
|
||||
static char *intTypeNames[] = { "timer", "disk", "console write",
|
||||
"console read", "network send",
|
||||
"network recv"};
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// PendingInterrupt::PendingInterrupt
|
||||
// Initialize a hardware device interrupt that is to be scheduled
|
||||
// to occur in the near future.
|
||||
//
|
||||
// "callOnInt" is the object to call when the interrupt occurs
|
||||
// "time" is when (in simulated time) the interrupt is to occur
|
||||
// "kind" is the hardware device that generated the interrupt
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
PendingInterrupt::PendingInterrupt(CallBackObj *callOnInt,
|
||||
int time, IntType kind)
|
||||
{
|
||||
callOnInterrupt = callOnInt;
|
||||
when = time;
|
||||
type = kind;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// PendingCompare
|
||||
// Compare to interrupts based on which should occur first.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
static int
|
||||
PendingCompare (PendingInterrupt *x, PendingInterrupt *y)
|
||||
{
|
||||
if (x->when < y->when) { return -1; }
|
||||
else if (x->when > y->when) { return 1; }
|
||||
else { return 0; }
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Interrupt::Interrupt
|
||||
// Initialize the simulation of hardware device interrupts.
|
||||
//
|
||||
// Interrupts start disabled, with no interrupts pending, etc.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
Interrupt::Interrupt()
|
||||
{
|
||||
level = IntOff;
|
||||
pending = new SortedList<PendingInterrupt *>(PendingCompare);
|
||||
inHandler = FALSE;
|
||||
yieldOnReturn = FALSE;
|
||||
status = SystemMode;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Interrupt::~Interrupt
|
||||
// De-allocate the data structures needed by the interrupt simulation.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
Interrupt::~Interrupt()
|
||||
{
|
||||
while (!pending->IsEmpty()) {
|
||||
delete pending->RemoveFront();
|
||||
}
|
||||
delete pending;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Interrupt::ChangeLevel
|
||||
// Change interrupts to be enabled or disabled, without advancing
|
||||
// the simulated time (normally, enabling interrupts advances the time).
|
||||
//
|
||||
// Used internally.
|
||||
//
|
||||
// "old" -- the old interrupt status
|
||||
// "now" -- the new interrupt status
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Interrupt::ChangeLevel(IntStatus old, IntStatus now)
|
||||
{
|
||||
level = now;
|
||||
DEBUG(dbgInt, "\tinterrupts: " << intLevelNames[old] << " -> " << intLevelNames[now]);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Interrupt::SetLevel
|
||||
// Change interrupts to be enabled or disabled, and if interrupts
|
||||
// are being enabled, advance simulated time by calling OneTick().
|
||||
//
|
||||
// Returns:
|
||||
// The old interrupt status.
|
||||
// Parameters:
|
||||
// "now" -- the new interrupt status
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
IntStatus
|
||||
Interrupt::SetLevel(IntStatus now)
|
||||
{
|
||||
IntStatus old = level;
|
||||
|
||||
// interrupt handlers are prohibited from enabling interrupts
|
||||
ASSERT((now == IntOff) || (inHandler == FALSE));
|
||||
|
||||
ChangeLevel(old, now); // change to new state
|
||||
if ((now == IntOn) && (old == IntOff)) {
|
||||
OneTick(); // advance simulated time
|
||||
}
|
||||
return old;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Interrupt::OneTick
|
||||
// Advance simulated time and check if there are any pending
|
||||
// interrupts to be called.
|
||||
//
|
||||
// Two things can cause OneTick to be called:
|
||||
// interrupts are re-enabled
|
||||
// a user instruction is executed
|
||||
//----------------------------------------------------------------------
|
||||
void
|
||||
Interrupt::OneTick()
|
||||
{
|
||||
MachineStatus oldStatus = status;
|
||||
Statistics *stats = kernel->stats;
|
||||
|
||||
// advance simulated time
|
||||
if (status == SystemMode) {
|
||||
stats->totalTicks += SystemTick;
|
||||
stats->systemTicks += SystemTick;
|
||||
} else {
|
||||
stats->totalTicks += UserTick;
|
||||
stats->userTicks += UserTick;
|
||||
}
|
||||
DEBUG(dbgInt, "== Tick " << stats->totalTicks << " ==");
|
||||
|
||||
// check any pending interrupts are now ready to fire
|
||||
ChangeLevel(IntOn, IntOff); // first, turn off interrupts
|
||||
// (interrupt handlers run with
|
||||
// interrupts disabled)
|
||||
CheckIfDue(FALSE); // check for pending interrupts
|
||||
ChangeLevel(IntOff, IntOn); // re-enable interrupts
|
||||
if (yieldOnReturn) { // if the timer device handler asked
|
||||
// for a context switch, ok to do it now
|
||||
yieldOnReturn = FALSE;
|
||||
status = SystemMode; // yield is a kernel routine
|
||||
kernel->currentThread->Yield();
|
||||
status = oldStatus;
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Interrupt::YieldOnReturn
|
||||
// Called from within an interrupt handler, to cause a context switch
|
||||
// (for example, on a time slice) in the interrupted thread,
|
||||
// when the handler returns.
|
||||
//
|
||||
// We can't do the context switch here, because that would switch
|
||||
// out the interrupt handler, and we want to switch out the
|
||||
// interrupted thread.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Interrupt::YieldOnReturn()
|
||||
{
|
||||
ASSERT(inHandler == TRUE);
|
||||
yieldOnReturn = TRUE;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Interrupt::Idle
|
||||
// Routine called when there is nothing in the ready queue.
|
||||
//
|
||||
// Since something has to be running in order to put a thread
|
||||
// on the ready queue, the only thing to do is to advance
|
||||
// simulated time until the next scheduled hardware interrupt.
|
||||
//
|
||||
// If there are no pending interrupts, stop. There's nothing
|
||||
// more for us to do.
|
||||
//----------------------------------------------------------------------
|
||||
void
|
||||
Interrupt::Idle()
|
||||
{
|
||||
DEBUG(dbgInt, "Machine idling; checking for interrupts.");
|
||||
status = IdleMode;
|
||||
if (CheckIfDue(TRUE)) { // check for any pending interrupts
|
||||
status = SystemMode;
|
||||
return; // return in case there's now
|
||||
// a runnable thread
|
||||
}
|
||||
|
||||
// if there are no pending interrupts, and nothing is on the ready
|
||||
// queue, it is time to stop. If the console or the network is
|
||||
// operating, there are *always* pending interrupts, so this code
|
||||
// is not reached. Instead, the halt must be invoked by the user program.
|
||||
|
||||
DEBUG(dbgInt, "Machine idle. No interrupts to do.");
|
||||
cout << "No threads ready or runnable, and no pending interrupts.\n";
|
||||
cout << "Assuming the program completed.\n";
|
||||
Halt();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Interrupt::Halt
|
||||
// Shut down Nachos cleanly, printing out performance statistics.
|
||||
//----------------------------------------------------------------------
|
||||
void
|
||||
Interrupt::Halt()
|
||||
{
|
||||
cout << "Machine halting!\n\n";
|
||||
cout << "This is halt\n";
|
||||
kernel->stats->Print();
|
||||
delete kernel; // Never returns.
|
||||
}
|
||||
|
||||
int
|
||||
Interrupt::CreateFile(char *filename)
|
||||
{
|
||||
return kernel->CreateFile(filename);
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Interrupt::Schedule
|
||||
// Arrange for the CPU to be interrupted when simulated time
|
||||
// reaches "now + when".
|
||||
//
|
||||
// Implementation: just put it on a sorted list.
|
||||
//
|
||||
// NOTE: the Nachos kernel should not call this routine directly.
|
||||
// Instead, it is only called by the hardware device simulators.
|
||||
//
|
||||
// "toCall" is the object to call when the interrupt occurs
|
||||
// "fromNow" is how far in the future (in simulated time) the
|
||||
// interrupt is to occur
|
||||
// "type" is the hardware device that generated the interrupt
|
||||
//----------------------------------------------------------------------
|
||||
void
|
||||
Interrupt::Schedule(CallBackObj *toCall, int fromNow, IntType type)
|
||||
{
|
||||
int when = kernel->stats->totalTicks + fromNow;
|
||||
PendingInterrupt *toOccur = new PendingInterrupt(toCall, when, type);
|
||||
|
||||
DEBUG(dbgInt, "Scheduling interrupt handler the " << intTypeNames[type] << " at time = " << when);
|
||||
ASSERT(fromNow > 0);
|
||||
|
||||
pending->Insert(toOccur);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Interrupt::CheckIfDue
|
||||
// Check if any interrupts are scheduled to occur, and if so,
|
||||
// fire them off.
|
||||
//
|
||||
// Returns:
|
||||
// TRUE, if we fired off any interrupt handlers
|
||||
// Params:
|
||||
// "advanceClock" -- if TRUE, there is nothing in the ready queue,
|
||||
// so we should simply advance the clock to when the next
|
||||
// pending interrupt would occur (if any).
|
||||
//----------------------------------------------------------------------
|
||||
bool
|
||||
Interrupt::CheckIfDue(bool advanceClock)
|
||||
{
|
||||
PendingInterrupt *next;
|
||||
Statistics *stats = kernel->stats;
|
||||
|
||||
ASSERT(level == IntOff); // interrupts need to be disabled,
|
||||
// to invoke an interrupt handler
|
||||
if (debug->IsEnabled(dbgInt)) {
|
||||
DumpState();
|
||||
}
|
||||
if (pending->IsEmpty()) { // no pending interrupts
|
||||
return FALSE;
|
||||
}
|
||||
next = pending->Front();
|
||||
|
||||
if (next->when > stats->totalTicks) {
|
||||
if (!advanceClock) { // not time yet
|
||||
return FALSE;
|
||||
}
|
||||
else { // advance the clock to next interrupt
|
||||
stats->idleTicks += (next->when - stats->totalTicks);
|
||||
stats->totalTicks = next->when;
|
||||
// UDelay(1000L); // rcgood - to stop nachos from spinning.
|
||||
}
|
||||
}
|
||||
|
||||
DEBUG(dbgInt, "Invoking interrupt handler for the ");
|
||||
DEBUG(dbgInt, intTypeNames[next->type] << " at time " << next->when);
|
||||
|
||||
if (kernel->machine != NULL) {
|
||||
kernel->machine->DelayedLoad(0, 0);
|
||||
}
|
||||
|
||||
inHandler = TRUE;
|
||||
do {
|
||||
next = pending->RemoveFront(); // pull interrupt off list
|
||||
next->callOnInterrupt->CallBack();// call the interrupt handler
|
||||
delete next;
|
||||
} while (!pending->IsEmpty()
|
||||
&& (pending->Front()->when <= stats->totalTicks));
|
||||
inHandler = FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// PrintPending
|
||||
// Print information about an interrupt that is scheduled to occur.
|
||||
// When, where, why, etc.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
static void
|
||||
PrintPending (PendingInterrupt *pending)
|
||||
{
|
||||
cout << "Interrupt handler "<< intTypeNames[pending->type];
|
||||
cout << ", scheduled at " << pending->when;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// DumpState
|
||||
// Print the complete interrupt state - the status, and all interrupts
|
||||
// that are scheduled to occur in the future.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Interrupt::DumpState()
|
||||
{
|
||||
cout << "Time: " << kernel->stats->totalTicks;
|
||||
cout << ", interrupts " << intLevelNames[level] << "\n";
|
||||
cout << "Pending interrupts:\n";
|
||||
pending->Apply(PrintPending);
|
||||
cout << "\nEnd of pending interrupts\n";
|
||||
}
|
||||
|
||||
145
code/machine/interrupt.h
Normal file
145
code/machine/interrupt.h
Normal file
@@ -0,0 +1,145 @@
|
||||
// interrupt.h
|
||||
// Data structures to emulate low-level interrupt hardware.
|
||||
//
|
||||
// The hardware provides a routine (SetLevel) to enable or disable
|
||||
// interrupts.
|
||||
//
|
||||
// In order to emulate the hardware, we need to keep track of all
|
||||
// interrupts the hardware devices would cause, and when they
|
||||
// are supposed to occur.
|
||||
//
|
||||
// This module also keeps track of simulated time. Time advances
|
||||
// only when the following occur:
|
||||
// interrupts are re-enabled
|
||||
// a user instruction is executed
|
||||
// there is nothing in the ready queue
|
||||
//
|
||||
// As a result, unlike real hardware, interrupts (and thus time-slice
|
||||
// context switches) cannot occur anywhere in the code where interrupts
|
||||
// are enabled, but rather only at those places in the code where
|
||||
// simulated time advances (so that it becomes time to invoke an
|
||||
// interrupt in the hardware simulation).
|
||||
//
|
||||
// NOTE: this means that incorrectly synchronized code may work
|
||||
// fine on this hardware simulation (even with randomized time slices),
|
||||
// but it wouldn't work on real hardware.
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1996 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#ifndef INTERRUPT_H
|
||||
#define INTERRUPT_H
|
||||
|
||||
#include "copyright.h"
|
||||
#include "list.h"
|
||||
#include "callback.h"
|
||||
|
||||
// Interrupts can be disabled (IntOff) or enabled (IntOn)
|
||||
enum IntStatus { IntOff, IntOn };
|
||||
|
||||
// Nachos can be running kernel code (SystemMode), user code (UserMode),
|
||||
// or there can be no runnable thread, because the ready list
|
||||
// is empty (IdleMode).
|
||||
enum MachineStatus {IdleMode, SystemMode, UserMode};
|
||||
|
||||
// IntType records which hardware device generated an interrupt.
|
||||
// In Nachos, we support a hardware timer device, a disk, a console
|
||||
// display and keyboard, and a network.
|
||||
enum IntType { TimerInt, DiskInt, ConsoleWriteInt, ConsoleReadInt,
|
||||
NetworkSendInt, NetworkRecvInt};
|
||||
|
||||
// The following class defines an interrupt that is scheduled
|
||||
// to occur in the future. The internal data structures are
|
||||
// left public to make it simpler to manipulate.
|
||||
|
||||
class PendingInterrupt {
|
||||
public:
|
||||
PendingInterrupt(CallBackObj *callOnInt, int time, IntType kind);
|
||||
// initialize an interrupt that will
|
||||
// occur in the future
|
||||
|
||||
CallBackObj *callOnInterrupt;// The object (in the hardware device
|
||||
// emulator) to call when the interrupt occurs
|
||||
|
||||
int when; // When the interrupt is supposed to fire
|
||||
IntType type; // for debugging
|
||||
};
|
||||
|
||||
// The following class defines the data structures for the simulation
|
||||
// of hardware interrupts. We record whether interrupts are enabled
|
||||
// or disabled, and any hardware interrupts that are scheduled to occur
|
||||
// in the future.
|
||||
|
||||
class Interrupt {
|
||||
public:
|
||||
Interrupt(); // initialize the interrupt simulation
|
||||
~Interrupt(); // de-allocate data structures
|
||||
|
||||
IntStatus SetLevel(IntStatus level);
|
||||
// Disable or enable interrupts
|
||||
// and return previous setting.
|
||||
|
||||
void Enable() { (void) SetLevel(IntOn); }
|
||||
// Enable interrupts.
|
||||
IntStatus getLevel() {return level;}
|
||||
// Return whether interrupts
|
||||
// are enabled or disabled
|
||||
|
||||
void Idle(); // The ready queue is empty, roll
|
||||
// simulated time forward until the
|
||||
// next interrupt
|
||||
|
||||
void Halt(); // quit and print out stats
|
||||
|
||||
void PrintInt(int number);
|
||||
int CreateFile(char *filename);
|
||||
|
||||
void YieldOnReturn(); // cause a context switch on return
|
||||
// from an interrupt handler
|
||||
|
||||
MachineStatus getStatus() { return status; }
|
||||
void setStatus(MachineStatus st) { status = st; }
|
||||
// idle, kernel, user
|
||||
|
||||
void DumpState(); // Print interrupt state
|
||||
|
||||
|
||||
// NOTE: the following are internal to the hardware simulation code.
|
||||
// DO NOT call these directly. I should make them "private",
|
||||
// but they need to be public since they are called by the
|
||||
// hardware device simulators.
|
||||
|
||||
void Schedule(CallBackObj *callTo, int when, IntType type);
|
||||
// Schedule an interrupt to occur
|
||||
// at time "when". This is called
|
||||
// by the hardware device simulators.
|
||||
|
||||
void OneTick(); // Advance simulated time
|
||||
|
||||
private:
|
||||
IntStatus level; // are interrupts enabled or disabled?
|
||||
SortedList<PendingInterrupt *> *pending;
|
||||
// the list of interrupts scheduled
|
||||
// to occur in the future
|
||||
//int writeFileNo; //UNIX file emulating the display
|
||||
bool inHandler; // TRUE if we are running an interrupt handler
|
||||
//bool putBusy; // Is a PrintInt operation in progress
|
||||
//If so, you cannoot do another one
|
||||
bool yieldOnReturn; // TRUE if we are to context switch
|
||||
// on return from the interrupt handler
|
||||
MachineStatus status; // idle, kernel mode, user mode
|
||||
|
||||
// these functions are internal to the interrupt simulation code
|
||||
|
||||
bool CheckIfDue(bool advanceClock);
|
||||
// Check if any interrupts are supposed
|
||||
// to occur now, and if so, do them
|
||||
|
||||
void ChangeLevel(IntStatus old, // SetLevel, without advancing the
|
||||
IntStatus now); // simulated time
|
||||
};
|
||||
|
||||
#endif // INTERRRUPT_H
|
||||
224
code/machine/machine.cc
Normal file
224
code/machine/machine.cc
Normal file
@@ -0,0 +1,224 @@
|
||||
// machine.cc
|
||||
// Routines for simulating the execution of user programs.
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1996 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#include "copyright.h"
|
||||
#include "machine.h"
|
||||
#include "main.h"
|
||||
|
||||
// Textual names of the exceptions that can be generated by user program
|
||||
// execution, for debugging.
|
||||
static char* exceptionNames[] = { "no exception", "syscall",
|
||||
"page fault/no TLB entry", "page read only",
|
||||
"bus error", "address error", "overflow",
|
||||
"illegal instruction" };
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// CheckEndian
|
||||
// Check to be sure that the host really uses the format it says it
|
||||
// does, for storing the bytes of an integer. Stop on error.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
static
|
||||
void CheckEndian()
|
||||
{
|
||||
union checkit {
|
||||
char charword[4];
|
||||
unsigned int intword;
|
||||
} check;
|
||||
|
||||
check.charword[0] = 1;
|
||||
check.charword[1] = 2;
|
||||
check.charword[2] = 3;
|
||||
check.charword[3] = 4;
|
||||
|
||||
#ifdef HOST_IS_BIG_ENDIAN
|
||||
ASSERT (check.intword == 0x01020304);
|
||||
#else
|
||||
ASSERT (check.intword == 0x04030201);
|
||||
#endif
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Machine::Machine
|
||||
// Initialize the simulation of user program execution.
|
||||
//
|
||||
// "debug" -- if TRUE, drop into the debugger after each user instruction
|
||||
// is executed.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
Machine::Machine(bool debug)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < NumTotalRegs; i++)
|
||||
registers[i] = 0;
|
||||
mainMemory = new char[MemorySize];
|
||||
for (i = 0; i < MemorySize; i++)
|
||||
mainMemory[i] = 0;
|
||||
#ifdef USE_TLB
|
||||
tlb = new TranslationEntry[TLBSize];
|
||||
for (i = 0; i < TLBSize; i++)
|
||||
tlb[i].valid = FALSE;
|
||||
pageTable = NULL;
|
||||
#else // use linear page table
|
||||
tlb = NULL;
|
||||
pageTable = NULL;
|
||||
#endif
|
||||
|
||||
singleStep = debug;
|
||||
CheckEndian();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Machine::~Machine
|
||||
// De-allocate the data structures used to simulate user program execution.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
Machine::~Machine()
|
||||
{
|
||||
delete [] mainMemory;
|
||||
if (tlb != NULL)
|
||||
delete [] tlb;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Machine::RaiseException
|
||||
// Transfer control to the Nachos kernel from user mode, because
|
||||
// the user program either invoked a system call, or some exception
|
||||
// occured (such as the address translation failed).
|
||||
//
|
||||
// "which" -- the cause of the kernel trap
|
||||
// "badVaddr" -- the virtual address causing the trap, if appropriate
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Machine::RaiseException(ExceptionType which, int badVAddr)
|
||||
{
|
||||
DEBUG(dbgMach, "Exception: " << exceptionNames[which]);
|
||||
registers[BadVAddrReg] = badVAddr;
|
||||
DelayedLoad(0, 0); // finish anything in progress
|
||||
kernel->interrupt->setStatus(SystemMode);
|
||||
ExceptionHandler(which); // interrupts are enabled at this point
|
||||
kernel->interrupt->setStatus(UserMode);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Machine::Debugger
|
||||
// Primitive debugger for user programs. Note that we can't use
|
||||
// gdb to debug user programs, since gdb doesn't run on top of Nachos.
|
||||
// It could, but you'd have to implement *a lot* more system calls
|
||||
// to get it to work!
|
||||
//
|
||||
// So just allow single-stepping, and printing the contents of memory.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void Machine::Debugger()
|
||||
{
|
||||
char *buf = new char[80];
|
||||
int num;
|
||||
bool done = FALSE;
|
||||
|
||||
kernel->interrupt->DumpState();
|
||||
DumpState();
|
||||
while (!done) {
|
||||
// read commands until we should proceed with more execution
|
||||
// prompt for input, giving current simulation time in the prompt
|
||||
cout << kernel->stats->totalTicks << ">";
|
||||
// read one line of input (80 chars max)
|
||||
cin.get(buf, 80);
|
||||
if (sscanf(buf, "%d", &num) == 1) {
|
||||
runUntilTime = num;
|
||||
done = TRUE;
|
||||
}
|
||||
else {
|
||||
runUntilTime = 0;
|
||||
switch (*buf) {
|
||||
case '\0':
|
||||
done = TRUE;
|
||||
break;
|
||||
case 'c':
|
||||
singleStep = FALSE;
|
||||
done = TRUE;
|
||||
break;
|
||||
case '?':
|
||||
cout << "Machine commands:\n";
|
||||
cout << " <return> execute one instruction\n";
|
||||
cout << " <number> run until the given timer tick\n";
|
||||
cout << " c run until completion\n";
|
||||
cout << " ? print help message\n";
|
||||
break;
|
||||
default:
|
||||
cout << "Unknown command: " << buf << "\n";
|
||||
cout << "Type ? for help.\n";
|
||||
}
|
||||
}
|
||||
// consume the newline delimiter, which does not get
|
||||
// eaten by cin.get(buf,80) above.
|
||||
buf[0] = cin.get();
|
||||
}
|
||||
delete [] buf;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Machine::DumpState
|
||||
// Print the user program's CPU state. We might print the contents
|
||||
// of memory, but that seemed like overkill.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Machine::DumpState()
|
||||
{
|
||||
int i;
|
||||
|
||||
cout << "Machine registers:\n";
|
||||
for (i = 0; i < NumGPRegs; i++) {
|
||||
switch (i) {
|
||||
case StackReg:
|
||||
cout << "\tSP(" << i << "):\t" << registers[i];
|
||||
break;
|
||||
|
||||
case RetAddrReg:
|
||||
cout << "\tRA(" << i << "):\t" << registers[i];
|
||||
break;
|
||||
|
||||
default:
|
||||
cout << "\t" << i << ":\t" << registers[i];
|
||||
break;
|
||||
}
|
||||
if ((i % 4) == 3) { cout << "\n"; }
|
||||
}
|
||||
|
||||
cout << "\tHi:\t" << registers[HiReg];
|
||||
cout << "\tLo:\t" << registers[LoReg];
|
||||
cout << "\tPC:\t" << registers[PCReg];
|
||||
cout << "\tNextPC:\t" << registers[NextPCReg];
|
||||
cout << "\tPrevPC:\t" << registers[PrevPCReg];
|
||||
cout << "\tLoad:\t" << registers[LoadReg];
|
||||
cout << "\tLoadV:\t" << registers[LoadValueReg] << "\n";
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Machine::ReadRegister/WriteRegister
|
||||
// Fetch or write the contents of a user program register.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
int
|
||||
Machine::ReadRegister(int num)
|
||||
{
|
||||
ASSERT((num >= 0) && (num < NumTotalRegs));
|
||||
return registers[num];
|
||||
}
|
||||
|
||||
void
|
||||
Machine::WriteRegister(int num, int value)
|
||||
{
|
||||
ASSERT((num >= 0) && (num < NumTotalRegs));
|
||||
registers[num] = value;
|
||||
}
|
||||
|
||||
206
code/machine/machine.h
Normal file
206
code/machine/machine.h
Normal file
@@ -0,0 +1,206 @@
|
||||
// machine.h
|
||||
// Data structures for simulating the execution of user programs
|
||||
// running on top of Nachos.
|
||||
//
|
||||
// User programs are loaded into "mainMemory"; to Nachos,
|
||||
// this looks just like an array of bytes. Of course, the Nachos
|
||||
// kernel is in memory too -- but as in most machines these days,
|
||||
// the kernel is loaded into a separate memory region from user
|
||||
// programs, and accesses to kernel memory are not translated or paged.
|
||||
//
|
||||
// In Nachos, user programs are executed one instruction at a time,
|
||||
// by the simulator. Each memory reference is translated, checked
|
||||
// for errors, etc.
|
||||
//
|
||||
// DO NOT CHANGE EXCEPT AS NOTED BELOW -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1996 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#ifndef MACHINE_H
|
||||
#define MACHINE_H
|
||||
|
||||
#include "copyright.h"
|
||||
#include "utility.h"
|
||||
#include "translate.h"
|
||||
|
||||
// Definitions related to the size, and format of user memory
|
||||
|
||||
const int PageSize = 128; // set the page size equal to
|
||||
// the disk sector size, for simplicity
|
||||
|
||||
//
|
||||
// You are allowed to change this value.
|
||||
// Doing so will change the number of pages of physical memory
|
||||
// available on the simulated machine.
|
||||
//
|
||||
const int NumPhysPages = 128;
|
||||
|
||||
const int MemorySize = (NumPhysPages * PageSize);
|
||||
const int TLBSize = 4; // if there is a TLB, make it small
|
||||
|
||||
enum ExceptionType { NoException, // Everything ok!
|
||||
SyscallException, // A program executed a system call.
|
||||
PageFaultException, // No valid translation found
|
||||
ReadOnlyException, // Write attempted to page marked
|
||||
// "read-only"
|
||||
BusErrorException, // Translation resulted in an
|
||||
// invalid physical address
|
||||
AddressErrorException, // Unaligned reference or one that
|
||||
// was beyond the end of the
|
||||
// address space
|
||||
OverflowException, // Integer overflow in add or sub.
|
||||
IllegalInstrException, // Unimplemented or reserved instr.
|
||||
|
||||
NumExceptionTypes
|
||||
};
|
||||
|
||||
// User program CPU state. The full set of MIPS registers, plus a few
|
||||
// more because we need to be able to start/stop a user program between
|
||||
// any two instructions (thus we need to keep track of things like load
|
||||
// delay slots, etc.)
|
||||
|
||||
#define StackReg 29 // User's stack pointer
|
||||
#define RetAddrReg 31 // Holds return address for procedure calls
|
||||
#define NumGPRegs 32 // 32 general purpose registers on MIPS
|
||||
#define HiReg 32 // Double register to hold multiply result
|
||||
#define LoReg 33
|
||||
#define PCReg 34 // Current program counter
|
||||
#define NextPCReg 35 // Next program counter (for branch delay)
|
||||
#define PrevPCReg 36 // Previous program counter (for debugging)
|
||||
#define LoadReg 37 // The register target of a delayed load.
|
||||
#define LoadValueReg 38 // The value to be loaded by a delayed load.
|
||||
#define BadVAddrReg 39 // The failing virtual address on an exception
|
||||
|
||||
#define NumTotalRegs 40
|
||||
|
||||
// The following class defines the simulated host workstation hardware, as
|
||||
// seen by user programs -- the CPU registers, main memory, etc.
|
||||
// User programs shouldn't be able to tell that they are running on our
|
||||
// simulator or on the real hardware, except
|
||||
// we don't support floating point instructions
|
||||
// the system call interface to Nachos is not the same as UNIX
|
||||
// (10 system calls in Nachos vs. 200 in UNIX!)
|
||||
// If we were to implement more of the UNIX system calls, we ought to be
|
||||
// able to run Nachos on top of Nachos!
|
||||
//
|
||||
// The procedures in this class are defined in machine.cc, mipssim.cc, and
|
||||
// translate.cc.
|
||||
|
||||
class Instruction;
|
||||
class Interrupt;
|
||||
|
||||
class Machine {
|
||||
public:
|
||||
Machine(bool debug); // Initialize the simulation of the hardware
|
||||
// for running user programs
|
||||
~Machine(); // De-allocate the data structures
|
||||
|
||||
// Routines callable by the Nachos kernel
|
||||
void Run(); // Run a user program
|
||||
|
||||
int ReadRegister(int num); // read the contents of a CPU register
|
||||
|
||||
void WriteRegister(int num, int value);
|
||||
// store a value into a CPU register
|
||||
|
||||
// Data structures accessible to the Nachos kernel -- main memory and the
|
||||
// page table/TLB.
|
||||
//
|
||||
// Note that *all* communication between the user program and the kernel
|
||||
// are in terms of these data structures (plus the CPU registers).
|
||||
|
||||
char *mainMemory; // physical memory to store user program,
|
||||
// code and data, while executing
|
||||
|
||||
// NOTE: the hardware translation of virtual addresses in the user program
|
||||
// to physical addresses (relative to the beginning of "mainMemory")
|
||||
// can be controlled by one of:
|
||||
// a traditional linear page table
|
||||
// a software-loaded translation lookaside buffer (tlb) -- a cache of
|
||||
// mappings of virtual page #'s to physical page #'s
|
||||
//
|
||||
// If "tlb" is NULL, the linear page table is used
|
||||
// If "tlb" is non-NULL, the Nachos kernel is responsible for managing
|
||||
// the contents of the TLB. But the kernel can use any data structure
|
||||
// it wants (eg, segmented paging) for handling TLB cache misses.
|
||||
//
|
||||
// For simplicity, both the page table pointer and the TLB pointer are
|
||||
// public. However, while there can be multiple page tables (one per address
|
||||
// space, stored in memory), there is only one TLB (implemented in hardware).
|
||||
// Thus the TLB pointer should be considered as *read-only*, although
|
||||
// the contents of the TLB are free to be modified by the kernel software.
|
||||
|
||||
TranslationEntry *tlb; // this pointer should be considered
|
||||
// "read-only" to Nachos kernel code
|
||||
|
||||
TranslationEntry *pageTable;
|
||||
unsigned int pageTableSize;
|
||||
|
||||
bool ReadMem(int addr, int size, int* value);
|
||||
bool WriteMem(int addr, int size, int value);
|
||||
// Read or write 1, 2, or 4 bytes of virtual
|
||||
// memory (at addr). Return FALSE if a
|
||||
// correct translation couldn't be found.
|
||||
private:
|
||||
|
||||
// Routines internal to the machine simulation -- DO NOT call these directly
|
||||
void DelayedLoad(int nextReg, int nextVal);
|
||||
// Do a pending delayed load (modifying a reg)
|
||||
|
||||
void OneInstruction(Instruction *instr);
|
||||
// Run one instruction of a user program.
|
||||
|
||||
|
||||
|
||||
ExceptionType Translate(int virtAddr, int* physAddr, int size,bool writing);
|
||||
// Translate an address, and check for
|
||||
// alignment. Set the use and dirty bits in
|
||||
// the translation entry appropriately,
|
||||
// and return an exception code if the
|
||||
// translation couldn't be completed.
|
||||
|
||||
void RaiseException(ExceptionType which, int badVAddr);
|
||||
// Trap to the Nachos kernel, because of a
|
||||
// system call or other exception.
|
||||
|
||||
void Debugger(); // invoke the user program debugger
|
||||
void DumpState(); // print the user CPU and memory state
|
||||
|
||||
|
||||
// Internal data structures
|
||||
|
||||
int registers[NumTotalRegs]; // CPU registers, for executing user programs
|
||||
|
||||
bool singleStep; // drop back into the debugger after each
|
||||
// simulated instruction
|
||||
int runUntilTime; // drop back into the debugger when simulated
|
||||
// time reaches this value
|
||||
|
||||
friend class Interrupt; // calls DelayedLoad()
|
||||
};
|
||||
|
||||
extern void ExceptionHandler(ExceptionType which);
|
||||
// Entry point into Nachos for handling
|
||||
// user system calls and exceptions
|
||||
// Defined in exception.cc
|
||||
|
||||
|
||||
// Routines for converting Words and Short Words to and from the
|
||||
// simulated machine's format of little endian. If the host machine
|
||||
// is little endian (DEC and Intel), these end up being NOPs.
|
||||
//
|
||||
// What is stored in each format:
|
||||
// host byte ordering:
|
||||
// kernel data structures
|
||||
// user registers
|
||||
// simulated machine byte ordering:
|
||||
// contents of main memory
|
||||
|
||||
unsigned int WordToHost(unsigned int word);
|
||||
unsigned short ShortToHost(unsigned short shortword);
|
||||
unsigned int WordToMachine(unsigned int word);
|
||||
unsigned short ShortToMachine(unsigned short shortword);
|
||||
|
||||
#endif // MACHINE_H
|
||||
828
code/machine/mipssim.cc
Normal file
828
code/machine/mipssim.cc
Normal file
@@ -0,0 +1,828 @@
|
||||
// mipssim.cc -- simulate a MIPS R2/3000 processor
|
||||
//
|
||||
// This code has been adapted from Ousterhout's MIPSSIM package.
|
||||
// Byte ordering is little-endian, so we can be compatible with
|
||||
// DEC RISC systems.
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1996 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
// Simulation fixes done by Peter E Reissner, class of Winter 1994/95 (York)
|
||||
// I've not been able to test this extensively.
|
||||
// Ported to newer version of Nachos at Waterloo by Scott Graham (Mar 99).
|
||||
|
||||
|
||||
#include "copyright.h"
|
||||
|
||||
#include "debug.h"
|
||||
#include "machine.h"
|
||||
#include "mipssim.h"
|
||||
#include "main.h"
|
||||
|
||||
static void Mult(int a, int b, bool signedArith, int* hiPtr, int* loPtr);
|
||||
|
||||
// The following class defines an instruction, represented in both
|
||||
// undecoded binary form
|
||||
// decoded to identify
|
||||
// operation to do
|
||||
// registers to act on
|
||||
// any immediate operand value
|
||||
|
||||
class Instruction {
|
||||
public:
|
||||
void Decode(); // decode the binary representation of the instruction
|
||||
|
||||
unsigned int value; // binary representation of the instruction
|
||||
|
||||
char opCode; // Type of instruction. This is NOT the same as the
|
||||
// opcode field from the instruction: see defs in mips.h
|
||||
char rs, rt, rd; // Three registers from instruction.
|
||||
int extra; // Immediate or target or shamt field or offset.
|
||||
// Immediates are sign-extended.
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Machine::Run
|
||||
// Simulate the execution of a user-level program on Nachos.
|
||||
// Called by the kernel when the program starts up; never returns.
|
||||
//
|
||||
// This routine is re-entrant, in that it can be called multiple
|
||||
// times concurrently -- one for each thread executing user code.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Machine::Run()
|
||||
{
|
||||
Instruction *instr = new Instruction; // storage for decoded instruction
|
||||
|
||||
if (debug->IsEnabled('m')) {
|
||||
cout << "Starting program in thread: " << kernel->currentThread->getName();
|
||||
cout << ", at time: " << kernel->stats->totalTicks << "\n";
|
||||
}
|
||||
kernel->interrupt->setStatus(UserMode);
|
||||
for (;;) {
|
||||
OneInstruction(instr);
|
||||
kernel->interrupt->OneTick();
|
||||
if (singleStep && (runUntilTime <= kernel->stats->totalTicks))
|
||||
Debugger();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// TypeToReg
|
||||
// Retrieve the register # referred to in an instruction.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
static int
|
||||
TypeToReg(RegType reg, Instruction *instr)
|
||||
{
|
||||
switch (reg) {
|
||||
case RS:
|
||||
return instr->rs;
|
||||
case RT:
|
||||
return instr->rt;
|
||||
case RD:
|
||||
return instr->rd;
|
||||
case EXTRA:
|
||||
return instr->extra;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Machine::OneInstruction
|
||||
// Execute one instruction from a user-level program
|
||||
//
|
||||
// If there is any kind of exception or interrupt, we invoke the
|
||||
// exception handler, and when it returns, we return to Run(), which
|
||||
// will re-invoke us in a loop. This allows us to
|
||||
// re-start the instruction execution from the beginning, in
|
||||
// case any of our state has changed. On a syscall,
|
||||
// the OS software must increment the PC so execution begins
|
||||
// at the instruction immediately after the syscall.
|
||||
//
|
||||
// This routine is re-entrant, in that it can be called multiple
|
||||
// times concurrently -- one for each thread executing user code.
|
||||
// We get re-entrancy by never caching any data -- we always re-start the
|
||||
// simulation from scratch each time we are called (or after trapping
|
||||
// back to the Nachos kernel on an exception or interrupt), and we always
|
||||
// store all data back to the machine registers and memory before
|
||||
// leaving. This allows the Nachos kernel to control our behavior
|
||||
// by controlling the contents of memory, the translation table,
|
||||
// and the register set.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Machine::OneInstruction(Instruction *instr)
|
||||
{
|
||||
#ifdef SIM_FIX
|
||||
int byte; // described in Kane for LWL,LWR,...
|
||||
#endif
|
||||
|
||||
int raw;
|
||||
int nextLoadReg = 0;
|
||||
int nextLoadValue = 0; // record delayed load operation, to apply
|
||||
// in the future
|
||||
|
||||
// Fetch instruction
|
||||
if (!ReadMem(registers[PCReg], 4, &raw))
|
||||
return; // exception occurred
|
||||
instr->value = raw;
|
||||
instr->Decode();
|
||||
|
||||
if (debug->IsEnabled('m')) {
|
||||
struct OpString *str = &opStrings[instr->opCode];
|
||||
char buf[80];
|
||||
|
||||
ASSERT(instr->opCode <= MaxOpcode);
|
||||
cout << "At PC = " << registers[PCReg];
|
||||
sprintf(buf, str->format, TypeToReg(str->args[0], instr),
|
||||
TypeToReg(str->args[1], instr), TypeToReg(str->args[2], instr));
|
||||
cout << "\t" << buf << "\n";
|
||||
}
|
||||
|
||||
// Compute next pc, but don't install in case there's an error or branch.
|
||||
int pcAfter = registers[NextPCReg] + 4;
|
||||
int sum, diff, tmp, value;
|
||||
unsigned int rs, rt, imm;
|
||||
|
||||
// Execute the instruction (cf. Kane's book)
|
||||
switch (instr->opCode) {
|
||||
|
||||
case OP_ADD:
|
||||
sum = registers[instr->rs] + registers[instr->rt];
|
||||
if (!((registers[instr->rs] ^ registers[instr->rt]) & SIGN_BIT) &&
|
||||
((registers[instr->rs] ^ sum) & SIGN_BIT)) {
|
||||
RaiseException(OverflowException, 0);
|
||||
return;
|
||||
}
|
||||
registers[instr->rd] = sum;
|
||||
break;
|
||||
|
||||
case OP_ADDI:
|
||||
sum = registers[instr->rs] + instr->extra;
|
||||
if (!((registers[instr->rs] ^ instr->extra) & SIGN_BIT) &&
|
||||
((instr->extra ^ sum) & SIGN_BIT)) {
|
||||
RaiseException(OverflowException, 0);
|
||||
return;
|
||||
}
|
||||
registers[instr->rt] = sum;
|
||||
break;
|
||||
|
||||
case OP_ADDIU:
|
||||
registers[instr->rt] = registers[instr->rs] + instr->extra;
|
||||
break;
|
||||
|
||||
case OP_ADDU:
|
||||
registers[instr->rd] = registers[instr->rs] + registers[instr->rt];
|
||||
break;
|
||||
|
||||
case OP_AND:
|
||||
registers[instr->rd] = registers[instr->rs] & registers[instr->rt];
|
||||
break;
|
||||
|
||||
case OP_ANDI:
|
||||
registers[instr->rt] = registers[instr->rs] & (instr->extra & 0xffff);
|
||||
break;
|
||||
|
||||
case OP_BEQ:
|
||||
if (registers[instr->rs] == registers[instr->rt])
|
||||
pcAfter = registers[NextPCReg] + IndexToAddr(instr->extra);
|
||||
break;
|
||||
|
||||
case OP_BGEZAL:
|
||||
registers[R31] = registers[NextPCReg] + 4;
|
||||
case OP_BGEZ:
|
||||
if (!(registers[instr->rs] & SIGN_BIT))
|
||||
pcAfter = registers[NextPCReg] + IndexToAddr(instr->extra);
|
||||
break;
|
||||
|
||||
case OP_BGTZ:
|
||||
if (registers[instr->rs] > 0)
|
||||
pcAfter = registers[NextPCReg] + IndexToAddr(instr->extra);
|
||||
break;
|
||||
|
||||
case OP_BLEZ:
|
||||
if (registers[instr->rs] <= 0)
|
||||
pcAfter = registers[NextPCReg] + IndexToAddr(instr->extra);
|
||||
break;
|
||||
|
||||
case OP_BLTZAL:
|
||||
registers[R31] = registers[NextPCReg] + 4;
|
||||
case OP_BLTZ:
|
||||
if (registers[instr->rs] & SIGN_BIT)
|
||||
pcAfter = registers[NextPCReg] + IndexToAddr(instr->extra);
|
||||
break;
|
||||
|
||||
case OP_BNE:
|
||||
if (registers[instr->rs] != registers[instr->rt])
|
||||
pcAfter = registers[NextPCReg] + IndexToAddr(instr->extra);
|
||||
break;
|
||||
|
||||
case OP_DIV:
|
||||
if (registers[instr->rt] == 0) {
|
||||
registers[LoReg] = 0;
|
||||
registers[HiReg] = 0;
|
||||
} else {
|
||||
registers[LoReg] = registers[instr->rs] / registers[instr->rt];
|
||||
registers[HiReg] = registers[instr->rs] % registers[instr->rt];
|
||||
}
|
||||
break;
|
||||
|
||||
case OP_DIVU:
|
||||
rs = (unsigned int) registers[instr->rs];
|
||||
rt = (unsigned int) registers[instr->rt];
|
||||
if (rt == 0) {
|
||||
registers[LoReg] = 0;
|
||||
registers[HiReg] = 0;
|
||||
} else {
|
||||
tmp = rs / rt;
|
||||
registers[LoReg] = (int) tmp;
|
||||
tmp = rs % rt;
|
||||
registers[HiReg] = (int) tmp;
|
||||
}
|
||||
break;
|
||||
|
||||
case OP_JAL:
|
||||
registers[R31] = registers[NextPCReg] + 4;
|
||||
case OP_J:
|
||||
pcAfter = (pcAfter & 0xf0000000) | IndexToAddr(instr->extra);
|
||||
break;
|
||||
|
||||
case OP_JALR:
|
||||
registers[instr->rd] = registers[NextPCReg] + 4;
|
||||
case OP_JR:
|
||||
pcAfter = registers[instr->rs];
|
||||
break;
|
||||
|
||||
case OP_LB:
|
||||
case OP_LBU:
|
||||
tmp = registers[instr->rs] + instr->extra;
|
||||
if (!ReadMem(tmp, 1, &value))
|
||||
return;
|
||||
|
||||
if ((value & 0x80) && (instr->opCode == OP_LB))
|
||||
value |= 0xffffff00;
|
||||
else
|
||||
value &= 0xff;
|
||||
nextLoadReg = instr->rt;
|
||||
nextLoadValue = value;
|
||||
break;
|
||||
|
||||
case OP_LH:
|
||||
case OP_LHU:
|
||||
tmp = registers[instr->rs] + instr->extra;
|
||||
if (tmp & 0x1) {
|
||||
RaiseException(AddressErrorException, tmp);
|
||||
return;
|
||||
}
|
||||
if (!ReadMem(tmp, 2, &value))
|
||||
return;
|
||||
|
||||
if ((value & 0x8000) && (instr->opCode == OP_LH))
|
||||
value |= 0xffff0000;
|
||||
else
|
||||
value &= 0xffff;
|
||||
nextLoadReg = instr->rt;
|
||||
nextLoadValue = value;
|
||||
break;
|
||||
|
||||
case OP_LUI:
|
||||
DEBUG(dbgMach, "Executing: LUI r" << instr->rt << ", " << instr->extra);
|
||||
registers[instr->rt] = instr->extra << 16;
|
||||
break;
|
||||
|
||||
case OP_LW:
|
||||
tmp = registers[instr->rs] + instr->extra;
|
||||
if (tmp & 0x3) {
|
||||
RaiseException(AddressErrorException, tmp);
|
||||
return;
|
||||
}
|
||||
if (!ReadMem(tmp, 4, &value))
|
||||
return;
|
||||
nextLoadReg = instr->rt;
|
||||
nextLoadValue = value;
|
||||
break;
|
||||
|
||||
case OP_LWL:
|
||||
tmp = registers[instr->rs] + instr->extra;
|
||||
|
||||
#ifdef SIM_FIX
|
||||
// The only difference between this code and the BIG ENDIAN code
|
||||
// is that the ReadMem call is guaranteed an aligned access as it
|
||||
// should be (Kane's book hides the fact that all memory access
|
||||
// are done using aligned loads - what the instruction asks for
|
||||
// is a arbitrary) This is the whole purpose of LWL and LWR etc.
|
||||
// Then the switch uses 3 - (tmp & 0x3) instead of (tmp & 0x3)
|
||||
|
||||
byte = tmp & 0x3;
|
||||
// DEBUG('P', "Addr 0x%X\n",tmp-byte);
|
||||
|
||||
if (!ReadMem(tmp-byte, 4, &value))
|
||||
return;
|
||||
#else
|
||||
// ReadMem assumes all 4 byte requests are aligned on an even
|
||||
// word boundary. Also, the little endian/big endian swap code would
|
||||
// fail (I think) if the other cases are ever exercised.
|
||||
ASSERT((tmp & 0x3) == 0);
|
||||
|
||||
if (!ReadMem(tmp, 4, &value))
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (registers[LoadReg] == instr->rt)
|
||||
nextLoadValue = registers[LoadValueReg];
|
||||
else
|
||||
nextLoadValue = registers[instr->rt];
|
||||
#ifdef SIM_FIX
|
||||
switch (3 - byte)
|
||||
#else
|
||||
switch (tmp & 0x3)
|
||||
#endif
|
||||
{
|
||||
case 0:
|
||||
nextLoadValue = value;
|
||||
break;
|
||||
case 1:
|
||||
nextLoadValue = (nextLoadValue & 0xff) | (value << 8);
|
||||
break;
|
||||
case 2:
|
||||
nextLoadValue = (nextLoadValue & 0xffff) | (value << 16);
|
||||
break;
|
||||
case 3:
|
||||
nextLoadValue = (nextLoadValue & 0xffffff) | (value << 24);
|
||||
break;
|
||||
}
|
||||
nextLoadReg = instr->rt;
|
||||
break;
|
||||
|
||||
case OP_LWR:
|
||||
tmp = registers[instr->rs] + instr->extra;
|
||||
|
||||
#ifdef SIM_FIX
|
||||
// The only difference between this code and the BIG ENDIAN code
|
||||
// is that the ReadMem call is guaranteed an aligned access as it
|
||||
// should be (Kane's book hides the fact that all memory access
|
||||
// are done using aligned loads - what the instruction asks
|
||||
// for is a arbitrary) This is the whole purpose of LWL and LWR etc.
|
||||
// Then the switch uses 3 - (tmp & 0x3) instead of (tmp & 0x3)
|
||||
|
||||
byte = tmp & 0x3;
|
||||
// DEBUG('P', "Addr 0x%X\n",tmp-byte);
|
||||
|
||||
if (!ReadMem(tmp-byte, 4, &value))
|
||||
return;
|
||||
#else
|
||||
// ReadMem assumes all 4 byte requests are aligned on an even
|
||||
// word boundary. Also, the little endian/big endian swap code would
|
||||
// fail (I think) if the other cases are ever exercised.
|
||||
ASSERT((tmp & 0x3) == 0);
|
||||
|
||||
if (!ReadMem(tmp, 4, &value))
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (registers[LoadReg] == instr->rt)
|
||||
nextLoadValue = registers[LoadValueReg];
|
||||
else
|
||||
nextLoadValue = registers[instr->rt];
|
||||
|
||||
#ifdef SIM_FIX
|
||||
switch (3 - byte)
|
||||
#else
|
||||
switch (tmp & 0x3)
|
||||
#endif
|
||||
{
|
||||
case 0:
|
||||
nextLoadValue = (nextLoadValue & 0xffffff00) |
|
||||
((value >> 24) & 0xff);
|
||||
break;
|
||||
case 1:
|
||||
nextLoadValue = (nextLoadValue & 0xffff0000) |
|
||||
((value >> 16) & 0xffff);
|
||||
break;
|
||||
case 2:
|
||||
nextLoadValue = (nextLoadValue & 0xff000000)
|
||||
| ((value >> 8) & 0xffffff);
|
||||
break;
|
||||
case 3:
|
||||
nextLoadValue = value;
|
||||
break;
|
||||
}
|
||||
nextLoadReg = instr->rt;
|
||||
break;
|
||||
|
||||
case OP_MFHI:
|
||||
registers[instr->rd] = registers[HiReg];
|
||||
break;
|
||||
|
||||
case OP_MFLO:
|
||||
registers[instr->rd] = registers[LoReg];
|
||||
break;
|
||||
|
||||
case OP_MTHI:
|
||||
registers[HiReg] = registers[instr->rs];
|
||||
break;
|
||||
|
||||
case OP_MTLO:
|
||||
registers[LoReg] = registers[instr->rs];
|
||||
break;
|
||||
|
||||
case OP_MULT:
|
||||
Mult(registers[instr->rs], registers[instr->rt], TRUE,
|
||||
®isters[HiReg], ®isters[LoReg]);
|
||||
break;
|
||||
|
||||
case OP_MULTU:
|
||||
Mult(registers[instr->rs], registers[instr->rt], FALSE,
|
||||
®isters[HiReg], ®isters[LoReg]);
|
||||
break;
|
||||
|
||||
case OP_NOR:
|
||||
registers[instr->rd] = ~(registers[instr->rs] | registers[instr->rt]);
|
||||
break;
|
||||
|
||||
case OP_OR:
|
||||
registers[instr->rd] = registers[instr->rs] | registers[instr->rt];
|
||||
break;
|
||||
|
||||
case OP_ORI:
|
||||
registers[instr->rt] = registers[instr->rs] | (instr->extra & 0xffff);
|
||||
break;
|
||||
|
||||
case OP_SB:
|
||||
if (!WriteMem((unsigned)
|
||||
(registers[instr->rs] + instr->extra), 1, registers[instr->rt]))
|
||||
return;
|
||||
break;
|
||||
|
||||
case OP_SH:
|
||||
if (!WriteMem((unsigned)
|
||||
(registers[instr->rs] + instr->extra), 2, registers[instr->rt]))
|
||||
return;
|
||||
break;
|
||||
|
||||
case OP_SLL:
|
||||
registers[instr->rd] = registers[instr->rt] << instr->extra;
|
||||
break;
|
||||
|
||||
case OP_SLLV:
|
||||
registers[instr->rd] = registers[instr->rt] <<
|
||||
(registers[instr->rs] & 0x1f);
|
||||
break;
|
||||
|
||||
case OP_SLT:
|
||||
if (registers[instr->rs] < registers[instr->rt])
|
||||
registers[instr->rd] = 1;
|
||||
else
|
||||
registers[instr->rd] = 0;
|
||||
break;
|
||||
|
||||
case OP_SLTI:
|
||||
if (registers[instr->rs] < instr->extra)
|
||||
registers[instr->rt] = 1;
|
||||
else
|
||||
registers[instr->rt] = 0;
|
||||
break;
|
||||
|
||||
case OP_SLTIU:
|
||||
rs = registers[instr->rs];
|
||||
imm = instr->extra;
|
||||
if (rs < imm)
|
||||
registers[instr->rt] = 1;
|
||||
else
|
||||
registers[instr->rt] = 0;
|
||||
break;
|
||||
|
||||
case OP_SLTU:
|
||||
rs = registers[instr->rs];
|
||||
rt = registers[instr->rt];
|
||||
if (rs < rt)
|
||||
registers[instr->rd] = 1;
|
||||
else
|
||||
registers[instr->rd] = 0;
|
||||
break;
|
||||
|
||||
case OP_SRA:
|
||||
registers[instr->rd] = registers[instr->rt] >> instr->extra;
|
||||
break;
|
||||
|
||||
case OP_SRAV:
|
||||
registers[instr->rd] = registers[instr->rt] >>
|
||||
(registers[instr->rs] & 0x1f);
|
||||
break;
|
||||
|
||||
case OP_SRL:
|
||||
tmp = registers[instr->rt];
|
||||
tmp >>= instr->extra;
|
||||
registers[instr->rd] = tmp;
|
||||
break;
|
||||
|
||||
case OP_SRLV:
|
||||
tmp = registers[instr->rt];
|
||||
tmp >>= (registers[instr->rs] & 0x1f);
|
||||
registers[instr->rd] = tmp;
|
||||
break;
|
||||
|
||||
case OP_SUB:
|
||||
diff = registers[instr->rs] - registers[instr->rt];
|
||||
if (((registers[instr->rs] ^ registers[instr->rt]) & SIGN_BIT) &&
|
||||
((registers[instr->rs] ^ diff) & SIGN_BIT)) {
|
||||
RaiseException(OverflowException, 0);
|
||||
return;
|
||||
}
|
||||
registers[instr->rd] = diff;
|
||||
break;
|
||||
|
||||
case OP_SUBU:
|
||||
registers[instr->rd] = registers[instr->rs] - registers[instr->rt];
|
||||
break;
|
||||
|
||||
case OP_SW:
|
||||
if (!WriteMem((unsigned)
|
||||
(registers[instr->rs] + instr->extra), 4, registers[instr->rt]))
|
||||
return;
|
||||
break;
|
||||
|
||||
case OP_SWL:
|
||||
tmp = registers[instr->rs] + instr->extra;
|
||||
|
||||
#ifdef SIM_FIX
|
||||
// The only difference between this code and the BIG ENDIAN code
|
||||
// is that the ReadMem call is guaranteed an aligned access as it
|
||||
// should be (Kane's book hides the fact that all memory access
|
||||
// are done using aligned loads - what the instruction asks for
|
||||
// is a arbitrary) This is the whole purpose of LWL and LWR etc.
|
||||
|
||||
byte = tmp & 0x3;
|
||||
// DEBUG('P', "Addr 0x%X\n",tmp-byte);
|
||||
if (!ReadMem(tmp-byte, 4, &value))
|
||||
return;
|
||||
|
||||
// DEBUG('P', "Value 0x%X\n",value);
|
||||
#else
|
||||
|
||||
// The little endian/big endian swap code would
|
||||
// fail (I think) if the other cases are ever exercised.
|
||||
ASSERT((tmp & 0x3) == 0);
|
||||
|
||||
if (!ReadMem((tmp & ~0x3), 4, &value))
|
||||
return;
|
||||
#endif
|
||||
|
||||
#ifdef SIM_FIX
|
||||
switch( 3 - byte )
|
||||
#else
|
||||
switch (tmp & 0x3)
|
||||
#endif // SIM_FIX
|
||||
{
|
||||
case 0:
|
||||
value = registers[instr->rt];
|
||||
break;
|
||||
case 1:
|
||||
value = (value & 0xff000000) | ((registers[instr->rt] >> 8) &
|
||||
0xffffff);
|
||||
break;
|
||||
case 2:
|
||||
value = (value & 0xffff0000) | ((registers[instr->rt] >> 16) &
|
||||
0xffff);
|
||||
break;
|
||||
case 3:
|
||||
value = (value & 0xffffff00) | ((registers[instr->rt] >> 24) &
|
||||
0xff);
|
||||
break;
|
||||
}
|
||||
#ifndef SIM_FIX
|
||||
if (!WriteMem((tmp & ~0x3), 4, value))
|
||||
return;
|
||||
#else
|
||||
// DEBUG('P', "Value 0x%X\n",value);
|
||||
|
||||
if (!WriteMem((tmp - byte), 4, value))
|
||||
return;
|
||||
#endif // SIM_FIX
|
||||
break;
|
||||
|
||||
case OP_SWR:
|
||||
tmp = registers[instr->rs] + instr->extra;
|
||||
|
||||
#ifndef SIM_FIX
|
||||
// The little endian/big endian swap code would
|
||||
// fail (I think) if the other cases are ever exercised.
|
||||
ASSERT((tmp & 0x3) == 0);
|
||||
|
||||
if (!ReadMem((tmp & ~0x3), 4, &value))
|
||||
return;
|
||||
#else
|
||||
// The only difference between this code and the BIG ENDIAN code
|
||||
// is that the ReadMem call is guaranteed an aligned access as
|
||||
// it should be (Kane's book hides the fact that all memory
|
||||
// access are done using aligned loads - what the instruction
|
||||
// asks for is a arbitrary) This is the whole purpose of LWL
|
||||
// and LWR etc.
|
||||
|
||||
byte = tmp & 0x3;
|
||||
// DEBUG('P', "Addr 0x%X\n",tmp-byte);
|
||||
|
||||
if (!ReadMem(tmp-byte, 4, &value))
|
||||
return;
|
||||
// DEBUG('P', "Value 0x%X\n",value);
|
||||
#endif // SIM_FIX
|
||||
|
||||
#ifndef SIM_FIX
|
||||
switch (tmp & 0x3)
|
||||
#else
|
||||
switch( 3 - byte )
|
||||
#endif // SIM_FIX
|
||||
{
|
||||
case 0:
|
||||
value = (value & 0xffffff) | (registers[instr->rt] << 24);
|
||||
break;
|
||||
case 1:
|
||||
value = (value & 0xffff) | (registers[instr->rt] << 16);
|
||||
break;
|
||||
case 2:
|
||||
value = (value & 0xff) | (registers[instr->rt] << 8);
|
||||
break;
|
||||
case 3:
|
||||
value = registers[instr->rt];
|
||||
break;
|
||||
}
|
||||
|
||||
#ifndef SIM_FIX
|
||||
if (!WriteMem((tmp & ~0x3), 4, value))
|
||||
return;
|
||||
#else
|
||||
// DEBUG('P', "Value 0x%X\n",value);
|
||||
|
||||
if (!WriteMem((tmp - byte), 4, value))
|
||||
return;
|
||||
#endif // SIM_FIX
|
||||
|
||||
|
||||
break;
|
||||
|
||||
case OP_SYSCALL:
|
||||
RaiseException(SyscallException, 0);
|
||||
return;
|
||||
|
||||
case OP_XOR:
|
||||
registers[instr->rd] = registers[instr->rs] ^ registers[instr->rt];
|
||||
break;
|
||||
|
||||
case OP_XORI:
|
||||
registers[instr->rt] = registers[instr->rs] ^ (instr->extra & 0xffff);
|
||||
break;
|
||||
|
||||
case OP_RES:
|
||||
case OP_UNIMP:
|
||||
RaiseException(IllegalInstrException, 0);
|
||||
return;
|
||||
|
||||
default:
|
||||
ASSERT(FALSE);
|
||||
}
|
||||
|
||||
// Now we have successfully executed the instruction.
|
||||
|
||||
// Do any delayed load operation
|
||||
DelayedLoad(nextLoadReg, nextLoadValue);
|
||||
|
||||
// Advance program counters.
|
||||
registers[PrevPCReg] = registers[PCReg]; // for debugging, in case we
|
||||
// are jumping into lala-land
|
||||
registers[PCReg] = registers[NextPCReg];
|
||||
registers[NextPCReg] = pcAfter;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Machine::DelayedLoad
|
||||
// Simulate effects of a delayed load.
|
||||
//
|
||||
// NOTE -- RaiseException/CheckInterrupts must also call DelayedLoad,
|
||||
// since any delayed load must get applied before we trap to the kernel.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Machine::DelayedLoad(int nextReg, int nextValue)
|
||||
{
|
||||
registers[registers[LoadReg]] = registers[LoadValueReg];
|
||||
registers[LoadReg] = nextReg;
|
||||
registers[LoadValueReg] = nextValue;
|
||||
registers[0] = 0; // and always make sure R0 stays zero.
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Instruction::Decode
|
||||
// Decode a MIPS instruction
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Instruction::Decode()
|
||||
{
|
||||
OpInfo *opPtr;
|
||||
|
||||
rs = (value >> 21) & 0x1f;
|
||||
rt = (value >> 16) & 0x1f;
|
||||
rd = (value >> 11) & 0x1f;
|
||||
opPtr = &opTable[(value >> 26) & 0x3f];
|
||||
opCode = opPtr->opCode;
|
||||
if (opPtr->format == IFMT) {
|
||||
extra = value & 0xffff;
|
||||
if (extra & 0x8000) {
|
||||
extra |= 0xffff0000;
|
||||
}
|
||||
} else if (opPtr->format == RFMT) {
|
||||
extra = (value >> 6) & 0x1f;
|
||||
} else {
|
||||
extra = value & 0x3ffffff;
|
||||
}
|
||||
if (opCode == SPECIAL) {
|
||||
opCode = specialTable[value & 0x3f];
|
||||
} else if (opCode == BCOND) {
|
||||
int i = value & 0x1f0000;
|
||||
|
||||
if (i == 0) {
|
||||
opCode = OP_BLTZ;
|
||||
} else if (i == 0x10000) {
|
||||
opCode = OP_BGEZ;
|
||||
} else if (i == 0x100000) {
|
||||
opCode = OP_BLTZAL;
|
||||
} else if (i == 0x110000) {
|
||||
opCode = OP_BGEZAL;
|
||||
} else {
|
||||
opCode = OP_UNIMP;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Mult
|
||||
// Simulate R2000 multiplication.
|
||||
// The words at *hiPtr and *loPtr are overwritten with the
|
||||
// double-length result of the multiplication.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
static void
|
||||
Mult(int a, int b, bool signedArith, int* hiPtr, int* loPtr)
|
||||
{
|
||||
if ((a == 0) || (b == 0)) {
|
||||
*hiPtr = *loPtr = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Compute the sign of the result, then make everything positive
|
||||
// so unsigned computation can be done in the main loop.
|
||||
bool negative = FALSE;
|
||||
if (signedArith) {
|
||||
if (a < 0) {
|
||||
negative = !negative;
|
||||
a = -a;
|
||||
}
|
||||
if (b < 0) {
|
||||
negative = !negative;
|
||||
b = -b;
|
||||
}
|
||||
}
|
||||
|
||||
// Compute the result in unsigned arithmetic (check a's bits one at
|
||||
// a time, and add in a shifted value of b).
|
||||
unsigned int bLo = b;
|
||||
unsigned int bHi = 0;
|
||||
unsigned int lo = 0;
|
||||
unsigned int hi = 0;
|
||||
for (int i = 0; i < 32; i++) {
|
||||
if (a & 1) {
|
||||
lo += bLo;
|
||||
if (lo < bLo) // Carry out of the low bits?
|
||||
hi += 1;
|
||||
hi += bHi;
|
||||
if ((a & 0xfffffffe) == 0)
|
||||
break;
|
||||
}
|
||||
bHi <<= 1;
|
||||
if (bLo & 0x80000000)
|
||||
bHi |= 1;
|
||||
|
||||
bLo <<= 1;
|
||||
a >>= 1;
|
||||
}
|
||||
|
||||
// If the result is supposed to be negative, compute the two's
|
||||
// complement of the double-word result.
|
||||
if (negative) {
|
||||
hi = ~hi;
|
||||
lo = ~lo;
|
||||
lo++;
|
||||
if (lo == 0)
|
||||
hi++;
|
||||
}
|
||||
|
||||
*hiPtr = (int) hi;
|
||||
*loPtr = (int) lo;
|
||||
}
|
||||
229
code/machine/mipssim.h
Normal file
229
code/machine/mipssim.h
Normal file
@@ -0,0 +1,229 @@
|
||||
// mipssim.h
|
||||
// Internal data structures for simulating the MIPS instruction set.
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1993 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#ifndef MIPSSIM_H
|
||||
#define MIPSSIM_H
|
||||
|
||||
#include "copyright.h"
|
||||
|
||||
/*
|
||||
* OpCode values. The names are straight from the MIPS
|
||||
* manual except for the following special ones:
|
||||
*
|
||||
* OP_UNIMP - means that this instruction is legal, but hasn't
|
||||
* been implemented in the simulator yet.
|
||||
* OP_RES - means that this is a reserved opcode (it isn't
|
||||
* supported by the architecture).
|
||||
*/
|
||||
|
||||
#define OP_ADD 1
|
||||
#define OP_ADDI 2
|
||||
#define OP_ADDIU 3
|
||||
#define OP_ADDU 4
|
||||
#define OP_AND 5
|
||||
#define OP_ANDI 6
|
||||
#define OP_BEQ 7
|
||||
#define OP_BGEZ 8
|
||||
#define OP_BGEZAL 9
|
||||
#define OP_BGTZ 10
|
||||
#define OP_BLEZ 11
|
||||
#define OP_BLTZ 12
|
||||
#define OP_BLTZAL 13
|
||||
#define OP_BNE 14
|
||||
|
||||
#define OP_DIV 16
|
||||
#define OP_DIVU 17
|
||||
#define OP_J 18
|
||||
#define OP_JAL 19
|
||||
#define OP_JALR 20
|
||||
#define OP_JR 21
|
||||
#define OP_LB 22
|
||||
#define OP_LBU 23
|
||||
#define OP_LH 24
|
||||
#define OP_LHU 25
|
||||
#define OP_LUI 26
|
||||
#define OP_LW 27
|
||||
#define OP_LWL 28
|
||||
#define OP_LWR 29
|
||||
|
||||
#define OP_MFHI 31
|
||||
#define OP_MFLO 32
|
||||
|
||||
#define OP_MTHI 34
|
||||
#define OP_MTLO 35
|
||||
#define OP_MULT 36
|
||||
#define OP_MULTU 37
|
||||
#define OP_NOR 38
|
||||
#define OP_OR 39
|
||||
#define OP_ORI 40
|
||||
#define OP_RFE 41
|
||||
#define OP_SB 42
|
||||
#define OP_SH 43
|
||||
#define OP_SLL 44
|
||||
#define OP_SLLV 45
|
||||
#define OP_SLT 46
|
||||
#define OP_SLTI 47
|
||||
#define OP_SLTIU 48
|
||||
#define OP_SLTU 49
|
||||
#define OP_SRA 50
|
||||
#define OP_SRAV 51
|
||||
#define OP_SRL 52
|
||||
#define OP_SRLV 53
|
||||
#define OP_SUB 54
|
||||
#define OP_SUBU 55
|
||||
#define OP_SW 56
|
||||
#define OP_SWL 57
|
||||
#define OP_SWR 58
|
||||
#define OP_XOR 59
|
||||
#define OP_XORI 60
|
||||
#define OP_SYSCALL 61
|
||||
#define OP_UNIMP 62
|
||||
#define OP_RES 63
|
||||
#define MaxOpcode 63
|
||||
|
||||
/*
|
||||
* Miscellaneous definitions:
|
||||
*/
|
||||
|
||||
#define IndexToAddr(x) ((x) << 2)
|
||||
|
||||
#define SIGN_BIT 0x80000000
|
||||
#define R31 31
|
||||
|
||||
/*
|
||||
* The table below is used to translate bits 31:26 of the instruction
|
||||
* into a value suitable for the "opCode" field of a MemWord structure,
|
||||
* or into a special value for further decoding.
|
||||
*/
|
||||
|
||||
#define SPECIAL 100
|
||||
#define BCOND 101
|
||||
|
||||
#define IFMT 1
|
||||
#define JFMT 2
|
||||
#define RFMT 3
|
||||
|
||||
struct OpInfo {
|
||||
int opCode; /* Translated op code. */
|
||||
int format; /* Format type (IFMT or JFMT or RFMT) */
|
||||
};
|
||||
|
||||
static OpInfo opTable[] = {
|
||||
{SPECIAL, RFMT}, {BCOND, IFMT}, {OP_J, JFMT}, {OP_JAL, JFMT},
|
||||
{OP_BEQ, IFMT}, {OP_BNE, IFMT}, {OP_BLEZ, IFMT}, {OP_BGTZ, IFMT},
|
||||
{OP_ADDI, IFMT}, {OP_ADDIU, IFMT}, {OP_SLTI, IFMT}, {OP_SLTIU, IFMT},
|
||||
{OP_ANDI, IFMT}, {OP_ORI, IFMT}, {OP_XORI, IFMT}, {OP_LUI, IFMT},
|
||||
{OP_UNIMP, IFMT}, {OP_UNIMP, IFMT}, {OP_UNIMP, IFMT}, {OP_UNIMP, IFMT},
|
||||
{OP_RES, IFMT}, {OP_RES, IFMT}, {OP_RES, IFMT}, {OP_RES, IFMT},
|
||||
{OP_RES, IFMT}, {OP_RES, IFMT}, {OP_RES, IFMT}, {OP_RES, IFMT},
|
||||
{OP_RES, IFMT}, {OP_RES, IFMT}, {OP_RES, IFMT}, {OP_RES, IFMT},
|
||||
{OP_LB, IFMT}, {OP_LH, IFMT}, {OP_LWL, IFMT}, {OP_LW, IFMT},
|
||||
{OP_LBU, IFMT}, {OP_LHU, IFMT}, {OP_LWR, IFMT}, {OP_RES, IFMT},
|
||||
{OP_SB, IFMT}, {OP_SH, IFMT}, {OP_SWL, IFMT}, {OP_SW, IFMT},
|
||||
{OP_RES, IFMT}, {OP_RES, IFMT}, {OP_SWR, IFMT}, {OP_RES, IFMT},
|
||||
{OP_UNIMP, IFMT}, {OP_UNIMP, IFMT}, {OP_UNIMP, IFMT}, {OP_UNIMP, IFMT},
|
||||
{OP_RES, IFMT}, {OP_RES, IFMT}, {OP_RES, IFMT}, {OP_RES, IFMT},
|
||||
{OP_UNIMP, IFMT}, {OP_UNIMP, IFMT}, {OP_UNIMP, IFMT}, {OP_UNIMP, IFMT},
|
||||
{OP_RES, IFMT}, {OP_RES, IFMT}, {OP_RES, IFMT}, {OP_RES, IFMT}
|
||||
};
|
||||
|
||||
/*
|
||||
* The table below is used to convert the "funct" field of SPECIAL
|
||||
* instructions into the "opCode" field of a MemWord.
|
||||
*/
|
||||
|
||||
static int specialTable[] = {
|
||||
OP_SLL, OP_RES, OP_SRL, OP_SRA, OP_SLLV, OP_RES, OP_SRLV, OP_SRAV,
|
||||
OP_JR, OP_JALR, OP_RES, OP_RES, OP_SYSCALL, OP_UNIMP, OP_RES, OP_RES,
|
||||
OP_MFHI, OP_MTHI, OP_MFLO, OP_MTLO, OP_RES, OP_RES, OP_RES, OP_RES,
|
||||
OP_MULT, OP_MULTU, OP_DIV, OP_DIVU, OP_RES, OP_RES, OP_RES, OP_RES,
|
||||
OP_ADD, OP_ADDU, OP_SUB, OP_SUBU, OP_AND, OP_OR, OP_XOR, OP_NOR,
|
||||
OP_RES, OP_RES, OP_SLT, OP_SLTU, OP_RES, OP_RES, OP_RES, OP_RES,
|
||||
OP_RES, OP_RES, OP_RES, OP_RES, OP_RES, OP_RES, OP_RES, OP_RES,
|
||||
OP_RES, OP_RES, OP_RES, OP_RES, OP_RES, OP_RES, OP_RES, OP_RES
|
||||
};
|
||||
|
||||
|
||||
// Stuff to help print out each instruction, for debugging
|
||||
|
||||
enum RegType { NONE, RS, RT, RD, EXTRA };
|
||||
|
||||
struct OpString {
|
||||
char *format; // Printed version of instruction
|
||||
RegType args[3];
|
||||
};
|
||||
|
||||
static struct OpString opStrings[] = {
|
||||
{"Shouldn't happen", {NONE, NONE, NONE}},
|
||||
{"ADD r%d,r%d,r%d", {RD, RS, RT}},
|
||||
{"ADDI r%d,r%d,%d", {RT, RS, EXTRA}},
|
||||
{"ADDIU r%d,r%d,%d", {RT, RS, EXTRA}},
|
||||
{"ADDU r%d,r%d,r%d", {RD, RS, RT}},
|
||||
{"AND r%d,r%d,r%d", {RD, RS, RT}},
|
||||
{"ANDI r%d,r%d,%d", {RT, RS, EXTRA}},
|
||||
{"BEQ r%d,r%d,%d", {RS, RT, EXTRA}},
|
||||
{"BGEZ r%d,%d", {RS, EXTRA, NONE}},
|
||||
{"BGEZAL r%d,%d", {RS, EXTRA, NONE}},
|
||||
{"BGTZ r%d,%d", {RS, EXTRA, NONE}},
|
||||
{"BLEZ r%d,%d", {RS, EXTRA, NONE}},
|
||||
{"BLTZ r%d,%d", {RS, EXTRA, NONE}},
|
||||
{"BLTZAL r%d,%d", {RS, EXTRA, NONE}},
|
||||
{"BNE r%d,r%d,%d", {RS, RT, EXTRA}},
|
||||
{"Shouldn't happen", {NONE, NONE, NONE}},
|
||||
{"DIV r%d,r%d", {RS, RT, NONE}},
|
||||
{"DIVU r%d,r%d", {RS, RT, NONE}},
|
||||
{"J %d", {EXTRA, NONE, NONE}},
|
||||
{"JAL %d", {EXTRA, NONE, NONE}},
|
||||
{"JALR r%d,r%d", {RD, RS, NONE}},
|
||||
{"JR r%d,r%d", {RD, RS, NONE}},
|
||||
{"LB r%d,%d(r%d)", {RT, EXTRA, RS}},
|
||||
{"LBU r%d,%d(r%d)", {RT, EXTRA, RS}},
|
||||
{"LH r%d,%d(r%d)", {RT, EXTRA, RS}},
|
||||
{"LHU r%d,%d(r%d)", {RT, EXTRA, RS}},
|
||||
{"LUI r%d,%d", {RT, EXTRA, NONE}},
|
||||
{"LW r%d,%d(r%d)", {RT, EXTRA, RS}},
|
||||
{"LWL r%d,%d(r%d)", {RT, EXTRA, RS}},
|
||||
{"LWR r%d,%d(r%d)", {RT, EXTRA, RS}},
|
||||
{"Shouldn't happen", {NONE, NONE, NONE}},
|
||||
{"MFHI r%d", {RD, NONE, NONE}},
|
||||
{"MFLO r%d", {RD, NONE, NONE}},
|
||||
{"Shouldn't happen", {NONE, NONE, NONE}},
|
||||
{"MTHI r%d", {RS, NONE, NONE}},
|
||||
{"MTLO r%d", {RS, NONE, NONE}},
|
||||
{"MULT r%d,r%d", {RS, RT, NONE}},
|
||||
{"MULTU r%d,r%d", {RS, RT, NONE}},
|
||||
{"NOR r%d,r%d,r%d", {RD, RS, RT}},
|
||||
{"OR r%d,r%d,r%d", {RD, RS, RT}},
|
||||
{"ORI r%d,r%d,%d", {RT, RS, EXTRA}},
|
||||
{"RFE", {NONE, NONE, NONE}},
|
||||
{"SB r%d,%d(r%d)", {RT, EXTRA, RS}},
|
||||
{"SH r%d,%d(r%d)", {RT, EXTRA, RS}},
|
||||
{"SLL r%d,r%d,%d", {RD, RT, EXTRA}},
|
||||
{"SLLV r%d,r%d,r%d", {RD, RT, RS}},
|
||||
{"SLT r%d,r%d,r%d", {RD, RS, RT}},
|
||||
{"SLTI r%d,r%d,%d", {RT, RS, EXTRA}},
|
||||
{"SLTIU r%d,r%d,%d", {RT, RS, EXTRA}},
|
||||
{"SLTU r%d,r%d,r%d", {RD, RS, RT}},
|
||||
{"SRA r%d,r%d,%d", {RD, RT, EXTRA}},
|
||||
{"SRAV r%d,r%d,r%d", {RD, RT, RS}},
|
||||
{"SRL r%d,r%d,%d", {RD, RT, EXTRA}},
|
||||
{"SRLV r%d,r%d,r%d", {RD, RT, RS}},
|
||||
{"SUB r%d,r%d,r%d", {RD, RS, RT}},
|
||||
{"SUBU r%d,r%d,r%d", {RD, RS, RT}},
|
||||
{"SW r%d,%d(r%d)", {RT, EXTRA, RS}},
|
||||
{"SWL r%d,%d(r%d)", {RT, EXTRA, RS}},
|
||||
{"SWR r%d,%d(r%d)", {RT, EXTRA, RS}},
|
||||
{"XOR r%d,r%d,r%d", {RD, RS, RT}},
|
||||
{"XORI r%d,r%d,%d", {RT, RS, EXTRA}},
|
||||
{"SYSCALL", {NONE, NONE, NONE}},
|
||||
{"Unimplemented", {NONE, NONE, NONE}},
|
||||
{"Reserved", {NONE, NONE, NONE}}
|
||||
};
|
||||
|
||||
#endif // MIPSSIM_H
|
||||
182
code/machine/network.cc
Normal file
182
code/machine/network.cc
Normal file
@@ -0,0 +1,182 @@
|
||||
// network.cc
|
||||
// Routines to simulate a network interface, using UNIX sockets
|
||||
// to deliver packets between multiple invocations of nachos.
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1996 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#include "copyright.h"
|
||||
#include "network.h"
|
||||
#include "main.h"
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkInput::NetworkInput
|
||||
// Initialize the simulation for the network input
|
||||
//
|
||||
// "toCall" is the interrupt handler to call when packet arrives
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
NetworkInput::NetworkInput(CallBackObj *toCall)
|
||||
{
|
||||
// set up the stuff to emulate asynchronous interrupts
|
||||
callWhenAvail = toCall;
|
||||
packetAvail = FALSE;
|
||||
inHdr.length = 0;
|
||||
|
||||
sock = OpenSocket();
|
||||
sprintf(sockName, "SOCKET_%d", kernel->hostName);
|
||||
AssignNameToSocket(sockName, sock); // Bind socket to a filename
|
||||
// in the current directory.
|
||||
|
||||
// start polling for incoming packets
|
||||
kernel->interrupt->Schedule(this, NetworkTime, NetworkRecvInt);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkInput::NetworkInput
|
||||
// Deallocate the simulation for the network input
|
||||
// (basically, deallocate the input mailbox)
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
NetworkInput::~NetworkInput()
|
||||
{
|
||||
CloseSocket(sock);
|
||||
DeAssignNameToSocket(sockName);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkInput::CallBack
|
||||
// Simulator calls this when a packet may be available to
|
||||
// be read in from the simulated network.
|
||||
//
|
||||
// First check to make sure packet is available & there's space to
|
||||
// pull it in. Then invoke the "callBack" registered by whoever
|
||||
// wants the packet.
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
NetworkInput::CallBack()
|
||||
{
|
||||
// schedule the next time to poll for a packet
|
||||
kernel->interrupt->Schedule(this, NetworkTime, NetworkRecvInt);
|
||||
|
||||
if (inHdr.length != 0) // do nothing if packet is already buffered
|
||||
return;
|
||||
if (!PollSocket(sock)) // do nothing if no packet to be read
|
||||
return;
|
||||
|
||||
// otherwise, read packet in
|
||||
char *buffer = new char[MaxWireSize];
|
||||
ReadFromSocket(sock, buffer, MaxWireSize);
|
||||
|
||||
// divide packet into header and data
|
||||
inHdr = *(PacketHeader *)buffer;
|
||||
ASSERT((inHdr.to == kernel->hostName) && (inHdr.length <= MaxPacketSize));
|
||||
bcopy(buffer + sizeof(PacketHeader), inbox, inHdr.length);
|
||||
delete [] buffer ;
|
||||
|
||||
DEBUG(dbgNet, "Network received packet from " << inHdr.from << ", length " << inHdr.length);
|
||||
kernel->stats->numPacketsRecvd++;
|
||||
|
||||
// tell post office that the packet has arrived
|
||||
callWhenAvail->CallBack();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkInput::Receive
|
||||
// Read a packet, if one is buffered
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
PacketHeader
|
||||
NetworkInput::Receive(char* data)
|
||||
{
|
||||
PacketHeader hdr = inHdr;
|
||||
|
||||
inHdr.length = 0;
|
||||
if (hdr.length != 0) {
|
||||
bcopy(inbox, data, hdr.length);
|
||||
}
|
||||
return hdr;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkOutput::NetworkOutput
|
||||
// Initialize the simulation for sending network packets
|
||||
//
|
||||
// "reliability" says whether we drop packets to emulate unreliable links
|
||||
// "toCall" is the interrupt handler to call when next packet can be sent
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
NetworkOutput::NetworkOutput(double reliability, CallBackObj *toCall)
|
||||
{
|
||||
if (reliability < 0) chanceToWork = 0;
|
||||
else if (reliability > 1) chanceToWork = 1;
|
||||
else chanceToWork = reliability;
|
||||
|
||||
// set up the stuff to emulate asynchronous interrupts
|
||||
callWhenDone = toCall;
|
||||
sendBusy = FALSE;
|
||||
sock = OpenSocket();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkOutput::~NetworkOutput
|
||||
// Deallocate the simulation for sending network packets
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
NetworkOutput::~NetworkOutput()
|
||||
{
|
||||
CloseSocket(sock);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkOutput::CallBack
|
||||
// Called by simulator when another packet can be sent.
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
NetworkOutput::CallBack()
|
||||
{
|
||||
sendBusy = FALSE;
|
||||
kernel->stats->numPacketsSent++;
|
||||
callWhenDone->CallBack();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkOutput::Send
|
||||
// Send a packet into the simulated network, to the destination in hdr.
|
||||
// Concatenate hdr and data, and schedule an interrupt to tell the user
|
||||
// when the next packet can be sent
|
||||
//
|
||||
// Note we always pad out a packet to MaxWireSize before putting it into
|
||||
// the socket, because it's simpler at the receive end.
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
NetworkOutput::Send(PacketHeader hdr, char* data)
|
||||
{
|
||||
char toName[32];
|
||||
|
||||
sprintf(toName, "SOCKET_%d", (int)hdr.to);
|
||||
|
||||
ASSERT((sendBusy == FALSE) && (hdr.length > 0) &&
|
||||
(hdr.length <= MaxPacketSize) && (hdr.from == kernel->hostName));
|
||||
DEBUG(dbgNet, "Sending to addr " << hdr.to << ", length " << hdr.length);
|
||||
|
||||
kernel->interrupt->Schedule(this, NetworkTime, NetworkSendInt);
|
||||
|
||||
if (RandomNumber() % 100 >= chanceToWork * 100) { // emulate a lost packet
|
||||
DEBUG(dbgNet, "oops, lost it!");
|
||||
return;
|
||||
}
|
||||
|
||||
// concatenate hdr and data into a single buffer, and send it out
|
||||
char *buffer = new char[MaxWireSize];
|
||||
*(PacketHeader *)buffer = hdr;
|
||||
bcopy(data, buffer + sizeof(PacketHeader), hdr.length);
|
||||
SendToSocket(sock, buffer, MaxWireSize, toName);
|
||||
delete [] buffer;
|
||||
}
|
||||
110
code/machine/network.h
Normal file
110
code/machine/network.h
Normal file
@@ -0,0 +1,110 @@
|
||||
// network.h
|
||||
// Data structures to emulate a physical network connection.
|
||||
// The network provides the abstraction of ordered, unreliable,
|
||||
// fixed-size packet delivery to other machines on the network.
|
||||
//
|
||||
// You may note that the interface to the network is similar to
|
||||
// the console device -- both are full duplex channels.
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1996 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#ifndef NETWORK_H
|
||||
#define NETWORK_H
|
||||
|
||||
#include "copyright.h"
|
||||
#include "utility.h"
|
||||
#include "callback.h"
|
||||
|
||||
// Network address -- uniquely identifies a machine. This machine's ID
|
||||
// is given on the command line.
|
||||
typedef int NetworkAddress;
|
||||
|
||||
// The following class defines the network packet header.
|
||||
// The packet header is prepended to the data payload by the Network driver,
|
||||
// before the packet is sent over the wire. The format on the wire is:
|
||||
// packet header (PacketHeader)
|
||||
// data (containing MailHeader from the PostOffice!)
|
||||
|
||||
class PacketHeader {
|
||||
public:
|
||||
NetworkAddress to; // Destination machine ID
|
||||
NetworkAddress from; // source machine ID
|
||||
unsigned length; // bytes of packet data, excluding the
|
||||
// packet header (but including the
|
||||
// MailHeader prepended by the post office)
|
||||
};
|
||||
|
||||
#define MaxWireSize 64 // largest packet that can go out on the wire
|
||||
#define MaxPacketSize (MaxWireSize - sizeof(struct PacketHeader))
|
||||
// data "payload" of the largest packet
|
||||
|
||||
|
||||
// The following two classes defines a physical network device. The network
|
||||
// is capable of delivering fixed sized packets, in order but unreliably,
|
||||
// to other machines connected to the network.
|
||||
//
|
||||
// The "reliability" of the network can be specified to the constructor.
|
||||
// This number, between 0 and 1, is the chance that the network will lose
|
||||
// a packet. Note that you can change the seed for the random number
|
||||
// generator, by changing the arguments to RandomInit() in Initialize().
|
||||
// The random number generator is used to choose which packets to drop.
|
||||
|
||||
class NetworkInput : public CallBackObj{
|
||||
public:
|
||||
NetworkInput(CallBackObj *toCall);
|
||||
// Allocate and initialize network input driver
|
||||
~NetworkInput(); // De-allocate the network input driver data
|
||||
|
||||
PacketHeader Receive(char* data);
|
||||
// Poll the network for incoming messages.
|
||||
// If there is a packet waiting, copy the
|
||||
// packet into "data" and return the header.
|
||||
// If no packet is waiting, return a header
|
||||
// with length 0.
|
||||
|
||||
void CallBack(); // A packet may have arrived.
|
||||
|
||||
private:
|
||||
int sock; // UNIX socket number for incoming packets
|
||||
char sockName[32]; // File name corresponding to UNIX socket
|
||||
|
||||
CallBackObj *callWhenAvail; // Interrupt handler, signalling packet has
|
||||
// arrived.
|
||||
bool packetAvail; // Packet has arrived, can be pulled off of
|
||||
// network
|
||||
PacketHeader inHdr; // Information about arrived packet
|
||||
char inbox[MaxPacketSize]; // Data for arrived packet
|
||||
};
|
||||
|
||||
class NetworkOutput : public CallBackObj {
|
||||
public:
|
||||
NetworkOutput(double reliability, CallBackObj *toCall);
|
||||
// Allocate and initialize network output driver
|
||||
~NetworkOutput(); // De-allocate the network input driver data
|
||||
|
||||
void Send(PacketHeader hdr, char* data);
|
||||
// Send the packet data to a remote machine,
|
||||
// specified by "hdr". Returns immediately.
|
||||
// "callWhenDone" is invoked once the next
|
||||
// packet can be sent. Note that callWhenDone
|
||||
// is called whether or not the packet is
|
||||
// dropped, and note that the "from" field of
|
||||
// the PacketHeader is filled in automatically
|
||||
// by Send().
|
||||
|
||||
void CallBack(); // Interrupt handler, called when message is
|
||||
// sent
|
||||
|
||||
private:
|
||||
int sock; // UNIX socket number for outgoing packets
|
||||
double chanceToWork; // Likelihood packet will be dropped
|
||||
CallBackObj *callWhenDone; // Interrupt handler, signalling next packet
|
||||
// can be sent.
|
||||
bool sendBusy; // Packet is being sent.
|
||||
};
|
||||
|
||||
#endif // NETWORK_H
|
||||
45
code/machine/stats.cc
Normal file
45
code/machine/stats.cc
Normal file
@@ -0,0 +1,45 @@
|
||||
// stats.h
|
||||
// Routines for managing statistics about Nachos performance.
|
||||
//
|
||||
// DO NOT CHANGE -- these stats are maintained by the machine emulation.
|
||||
//
|
||||
// Copyright (c) 1992-1996 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#include "copyright.h"
|
||||
#include "debug.h"
|
||||
#include "stats.h"
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Statistics::Statistics
|
||||
// Initialize performance metrics to zero, at system startup.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
Statistics::Statistics()
|
||||
{
|
||||
totalTicks = idleTicks = systemTicks = userTicks = 0;
|
||||
numDiskReads = numDiskWrites = 0;
|
||||
numConsoleCharsRead = numConsoleCharsWritten = 0;
|
||||
numPageFaults = numPacketsSent = numPacketsRecvd = 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Statistics::Print
|
||||
// Print performance metrics, when we've finished everything
|
||||
// at system shutdown.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Statistics::Print()
|
||||
{
|
||||
cout << "Ticks: total " << totalTicks << ", idle " << idleTicks;
|
||||
cout << ", system " << systemTicks << ", user " << userTicks <<"\n";
|
||||
cout << "Disk I/O: reads " << numDiskReads;
|
||||
cout << ", writes " << numDiskWrites << "\n";
|
||||
cout << "Console I/O: reads " << numConsoleCharsRead;
|
||||
cout << ", writes " << numConsoleCharsWritten << "\n";
|
||||
cout << "Paging: faults " << numPageFaults << "\n";
|
||||
cout << "Network I/O: packets received " << numPacketsRecvd;
|
||||
cout << ", sent " << numPacketsSent << "\n";
|
||||
}
|
||||
60
code/machine/stats.h
Normal file
60
code/machine/stats.h
Normal file
@@ -0,0 +1,60 @@
|
||||
// stats.h
|
||||
// Data structures for gathering statistics about Nachos performance.
|
||||
//
|
||||
// DO NOT CHANGE -- these stats are maintained by the machine emulation
|
||||
//
|
||||
//
|
||||
// Copyright (c) 1992-1993 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#ifndef STATS_H
|
||||
#define STATS_H
|
||||
|
||||
#include "copyright.h"
|
||||
|
||||
// The following class defines the statistics that are to be kept
|
||||
// about Nachos behavior -- how much time (ticks) elapsed, how
|
||||
// many user instructions executed, etc.
|
||||
//
|
||||
// The fields in this class are public to make it easier to update.
|
||||
|
||||
class Statistics {
|
||||
public:
|
||||
int totalTicks; // Total time running Nachos
|
||||
int idleTicks; // Time spent idle (no threads to run)
|
||||
int systemTicks; // Time spent executing system code
|
||||
int userTicks; // Time spent executing user code
|
||||
// (this is also equal to # of
|
||||
// user instructions executed)
|
||||
|
||||
int numDiskReads; // number of disk read requests
|
||||
int numDiskWrites; // number of disk write requests
|
||||
int numConsoleCharsRead; // number of characters read from the keyboard
|
||||
int numConsoleCharsWritten; // number of characters written to the display
|
||||
int numPageFaults; // number of virtual memory page faults
|
||||
int numPacketsSent; // number of packets sent over the network
|
||||
int numPacketsRecvd; // number of packets received over the network
|
||||
|
||||
Statistics(); // initialize everything to zero
|
||||
|
||||
void Print(); // print collected statistics
|
||||
};
|
||||
|
||||
// Constants used to reflect the relative time an operation would
|
||||
// take in a real system. A "tick" is a just a unit of time -- if you
|
||||
// like, a microsecond.
|
||||
//
|
||||
// Since Nachos kernel code is directly executed, and the time spent
|
||||
// in the kernel measured by the number of calls to enable interrupts,
|
||||
// these time constants are none too exact.
|
||||
|
||||
const int UserTick = 1; // advance for each user-level instruction
|
||||
const int SystemTick = 10; // advance each time interrupts are enabled
|
||||
const int RotationTime = 500; // time disk takes to rotate one sector
|
||||
const int SeekTime = 500; // time disk takes to seek past one track
|
||||
const int ConsoleTime = 100; // time to read or write one character
|
||||
const int NetworkTime = 100; // time to send or receive one packet
|
||||
const int TimerTicks = 100; // (average) time between timer interrupts
|
||||
|
||||
#endif // STATS_H
|
||||
81
code/machine/timer.cc
Normal file
81
code/machine/timer.cc
Normal file
@@ -0,0 +1,81 @@
|
||||
// timer.cc
|
||||
// Routines to emulate a hardware timer device.
|
||||
//
|
||||
// A hardware timer generates a CPU interrupt every X milliseconds.
|
||||
// This means it can be used for implementing time-slicing.
|
||||
//
|
||||
// We emulate a hardware timer by scheduling an interrupt to occur
|
||||
// every time stats->totalTicks has increased by TimerTicks.
|
||||
//
|
||||
// In order to introduce some randomness into time-slicing, if "doRandom"
|
||||
// is set, then the interrupt is comes after a random number of ticks.
|
||||
//
|
||||
// Remember -- nothing in here is part of Nachos. It is just
|
||||
// an emulation for the hardware that Nachos is running on top of.
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1996 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#include "copyright.h"
|
||||
#include "timer.h"
|
||||
#include "main.h"
|
||||
#include "sysdep.h"
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Timer::Timer
|
||||
// Initialize a hardware timer device. Save the place to call
|
||||
// on each interrupt, and then arrange for the timer to start
|
||||
// generating interrupts.
|
||||
//
|
||||
// "doRandom" -- if true, arrange for the interrupts to occur
|
||||
// at random, instead of fixed, intervals.
|
||||
// "toCall" is the interrupt handler to call when the timer expires.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
Timer::Timer(bool doRandom, CallBackObj *toCall)
|
||||
{
|
||||
randomize = doRandom;
|
||||
callPeriodically = toCall;
|
||||
disable = FALSE;
|
||||
SetInterrupt();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Timer::CallBack
|
||||
// Routine called when interrupt is generated by the hardware
|
||||
// timer device. Schedule the next interrupt, and invoke the
|
||||
// interrupt handler.
|
||||
//----------------------------------------------------------------------
|
||||
void
|
||||
Timer::CallBack()
|
||||
{
|
||||
// invoke the Nachos interrupt handler for this device
|
||||
callPeriodically->CallBack();
|
||||
|
||||
SetInterrupt(); // do last, to let software interrupt handler
|
||||
// decide if it wants to disable future interrupts
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Timer::SetInterrupt
|
||||
// Cause a timer interrupt to occur in the future, unless
|
||||
// future interrupts have been disabled. The delay is either
|
||||
// fixed or random.
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
Timer::SetInterrupt()
|
||||
{
|
||||
if (!disable) {
|
||||
int delay = TimerTicks;
|
||||
|
||||
if (randomize) {
|
||||
delay = 1 + (RandomNumber() % (TimerTicks * 2));
|
||||
}
|
||||
// schedule the next timer device interrupt
|
||||
kernel->interrupt->Schedule(this, delay, TimerInt);
|
||||
}
|
||||
}
|
||||
53
code/machine/timer.h
Normal file
53
code/machine/timer.h
Normal file
@@ -0,0 +1,53 @@
|
||||
// timer.h
|
||||
// Data structures to emulate a hardware timer.
|
||||
//
|
||||
// A hardware timer generates a CPU interrupt every X milliseconds.
|
||||
// This means it can be used for implementing time-slicing, or for
|
||||
// having a thread go to sleep for a specific period of time.
|
||||
//
|
||||
// We emulate a hardware timer by scheduling an interrupt to occur
|
||||
// every time stats->totalTicks has increased by TimerTicks.
|
||||
//
|
||||
// In order to introduce some randomness into time-slicing, if "doRandom"
|
||||
// is set, then the interrupt comes after a random number of ticks.
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1996 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#ifndef TIMER_H
|
||||
#define TIMER_H
|
||||
|
||||
#include "copyright.h"
|
||||
#include "utility.h"
|
||||
#include "callback.h"
|
||||
|
||||
// The following class defines a hardware timer.
|
||||
class Timer : public CallBackObj {
|
||||
public:
|
||||
Timer(bool doRandom, CallBackObj *toCall);
|
||||
// Initialize the timer, and callback to "toCall"
|
||||
// every time slice.
|
||||
virtual ~Timer() {}
|
||||
|
||||
void Disable() { disable = TRUE; }
|
||||
// Turn timer device off, so it doesn't
|
||||
// generate any more interrupts.
|
||||
|
||||
private:
|
||||
bool randomize; // set if we need to use a random timeout delay
|
||||
CallBackObj *callPeriodically; // call this every TimerTicks time units
|
||||
bool disable; // turn off the timer device after next
|
||||
// interrupt.
|
||||
|
||||
void CallBack(); // called internally when the hardware
|
||||
// timer generates an interrupt
|
||||
|
||||
void SetInterrupt(); // cause an interrupt to occur in the
|
||||
// the future after a fixed or random
|
||||
// delay
|
||||
};
|
||||
|
||||
#endif // TIMER_H
|
||||
250
code/machine/translate.cc
Normal file
250
code/machine/translate.cc
Normal file
@@ -0,0 +1,250 @@
|
||||
// translate.cc
|
||||
// Routines to translate virtual addresses to physical addresses.
|
||||
// Software sets up a table of legal translations. We look up
|
||||
// in the table on every memory reference to find the true physical
|
||||
// memory location.
|
||||
//
|
||||
// Two types of translation are supported here.
|
||||
//
|
||||
// Linear page table -- the virtual page # is used as an index
|
||||
// into the table, to find the physical page #.
|
||||
//
|
||||
// Translation lookaside buffer -- associative lookup in the table
|
||||
// to find an entry with the same virtual page #. If found,
|
||||
// this entry is used for the translation.
|
||||
// If not, it traps to software with an exception.
|
||||
//
|
||||
// In practice, the TLB is much smaller than the amount of physical
|
||||
// memory (16 entries is common on a machine that has 1000's of
|
||||
// pages). Thus, there must also be a backup translation scheme
|
||||
// (such as page tables), but the hardware doesn't need to know
|
||||
// anything at all about that.
|
||||
//
|
||||
// Note that the contents of the TLB are specific to an address space.
|
||||
// If the address space changes, so does the contents of the TLB!
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1996 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#include "copyright.h"
|
||||
#include "main.h"
|
||||
|
||||
// Routines for converting Words and Short Words to and from the
|
||||
// simulated machine's format of little endian. These end up
|
||||
// being NOPs when the host machine is also little endian (DEC and Intel).
|
||||
|
||||
unsigned int
|
||||
WordToHost(unsigned int word) {
|
||||
#ifdef HOST_IS_BIG_ENDIAN
|
||||
register unsigned long result;
|
||||
result = (word >> 24) & 0x000000ff;
|
||||
result |= (word >> 8) & 0x0000ff00;
|
||||
result |= (word << 8) & 0x00ff0000;
|
||||
result |= (word << 24) & 0xff000000;
|
||||
return result;
|
||||
#else
|
||||
return word;
|
||||
#endif /* HOST_IS_BIG_ENDIAN */
|
||||
}
|
||||
|
||||
unsigned short
|
||||
ShortToHost(unsigned short shortword) {
|
||||
#ifdef HOST_IS_BIG_ENDIAN
|
||||
register unsigned short result;
|
||||
result = (shortword << 8) & 0xff00;
|
||||
result |= (shortword >> 8) & 0x00ff;
|
||||
return result;
|
||||
#else
|
||||
return shortword;
|
||||
#endif /* HOST_IS_BIG_ENDIAN */
|
||||
}
|
||||
|
||||
unsigned int
|
||||
WordToMachine(unsigned int word) { return WordToHost(word); }
|
||||
|
||||
unsigned short
|
||||
ShortToMachine(unsigned short shortword) { return ShortToHost(shortword); }
|
||||
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Machine::ReadMem
|
||||
// Read "size" (1, 2, or 4) bytes of virtual memory at "addr" into
|
||||
// the location pointed to by "value".
|
||||
//
|
||||
// Returns FALSE if the translation step from virtual to physical memory
|
||||
// failed.
|
||||
//
|
||||
// "addr" -- the virtual address to read from
|
||||
// "size" -- the number of bytes to read (1, 2, or 4)
|
||||
// "value" -- the place to write the result
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
bool
|
||||
Machine::ReadMem(int addr, int size, int *value)
|
||||
{
|
||||
int data;
|
||||
ExceptionType exception;
|
||||
int physicalAddress;
|
||||
|
||||
DEBUG(dbgAddr, "Reading VA " << addr << ", size " << size);
|
||||
|
||||
exception = Translate(addr, &physicalAddress, size, FALSE);
|
||||
if (exception != NoException) {
|
||||
RaiseException(exception, addr);
|
||||
return FALSE;
|
||||
}
|
||||
switch (size) {
|
||||
case 1:
|
||||
data = mainMemory[physicalAddress];
|
||||
*value = data;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
data = *(unsigned short *) &mainMemory[physicalAddress];
|
||||
*value = ShortToHost(data);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
data = *(unsigned int *) &mainMemory[physicalAddress];
|
||||
*value = WordToHost(data);
|
||||
break;
|
||||
|
||||
default: ASSERT(FALSE);
|
||||
}
|
||||
|
||||
DEBUG(dbgAddr, "\tvalue read = " << *value);
|
||||
return (TRUE);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Machine::WriteMem
|
||||
// Write "size" (1, 2, or 4) bytes of the contents of "value" into
|
||||
// virtual memory at location "addr".
|
||||
//
|
||||
// Returns FALSE if the translation step from virtual to physical memory
|
||||
// failed.
|
||||
//
|
||||
// "addr" -- the virtual address to write to
|
||||
// "size" -- the number of bytes to be written (1, 2, or 4)
|
||||
// "value" -- the data to be written
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
bool
|
||||
Machine::WriteMem(int addr, int size, int value)
|
||||
{
|
||||
ExceptionType exception;
|
||||
int physicalAddress;
|
||||
|
||||
DEBUG(dbgAddr, "Writing VA " << addr << ", size " << size << ", value " << value);
|
||||
|
||||
exception = Translate(addr, &physicalAddress, size, TRUE);
|
||||
if (exception != NoException) {
|
||||
RaiseException(exception, addr);
|
||||
return FALSE;
|
||||
}
|
||||
switch (size) {
|
||||
case 1:
|
||||
mainMemory[physicalAddress] = (unsigned char) (value & 0xff);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
*(unsigned short *) &mainMemory[physicalAddress]
|
||||
= ShortToMachine((unsigned short) (value & 0xffff));
|
||||
break;
|
||||
|
||||
case 4:
|
||||
*(unsigned int *) &mainMemory[physicalAddress]
|
||||
= WordToMachine((unsigned int) value);
|
||||
break;
|
||||
|
||||
default: ASSERT(FALSE);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Machine::Translate
|
||||
// Translate a virtual address into a physical address, using
|
||||
// either a page table or a TLB. Check for alignment and all sorts
|
||||
// of other errors, and if everything is ok, set the use/dirty bits in
|
||||
// the translation table entry, and store the translated physical
|
||||
// address in "physAddr". If there was an error, returns the type
|
||||
// of the exception.
|
||||
//
|
||||
// "virtAddr" -- the virtual address to translate
|
||||
// "physAddr" -- the place to store the physical address
|
||||
// "size" -- the amount of memory being read or written
|
||||
// "writing" -- if TRUE, check the "read-only" bit in the TLB
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
ExceptionType
|
||||
Machine::Translate(int virtAddr, int* physAddr, int size, bool writing)
|
||||
{
|
||||
int i;
|
||||
unsigned int vpn, offset;
|
||||
TranslationEntry *entry;
|
||||
unsigned int pageFrame;
|
||||
|
||||
DEBUG(dbgAddr, "\tTranslate " << virtAddr << (writing ? " , write" : " , read"));
|
||||
|
||||
// check for alignment errors
|
||||
if (((size == 4) && (virtAddr & 0x3)) || ((size == 2) && (virtAddr & 0x1))){
|
||||
DEBUG(dbgAddr, "Alignment problem at " << virtAddr << ", size " << size);
|
||||
return AddressErrorException;
|
||||
}
|
||||
// we must have either a TLB or a page table, but not both!
|
||||
ASSERT(tlb == NULL || pageTable == NULL);
|
||||
ASSERT(tlb != NULL || pageTable != NULL);
|
||||
|
||||
// calculate the virtual page number, and offset within the page,
|
||||
// from the virtual address
|
||||
vpn = (unsigned) virtAddr / PageSize;
|
||||
offset = (unsigned) virtAddr % PageSize;
|
||||
|
||||
if (tlb == NULL) { // => page table => vpn is index into table
|
||||
if (vpn >= pageTableSize) {
|
||||
DEBUG(dbgAddr, "Illegal virtual page # " << virtAddr);
|
||||
return AddressErrorException;
|
||||
} else if (!pageTable[vpn].valid) {
|
||||
DEBUG(dbgAddr, "Invalid virtual page # " << virtAddr);
|
||||
return PageFaultException;
|
||||
}
|
||||
entry = &pageTable[vpn];
|
||||
} else {
|
||||
for (entry = NULL, i = 0; i < TLBSize; i++)
|
||||
if (tlb[i].valid && (tlb[i].virtualPage == ((int)vpn))) {
|
||||
entry = &tlb[i]; // FOUND!
|
||||
break;
|
||||
}
|
||||
if (entry == NULL) { // not found
|
||||
DEBUG(dbgAddr, "Invalid TLB entry for this virtual page!");
|
||||
return PageFaultException; // really, this is a TLB fault,
|
||||
// the page may be in memory,
|
||||
// but not in the TLB
|
||||
}
|
||||
}
|
||||
|
||||
if (entry->readOnly && writing) { // trying to write to a read-only page
|
||||
DEBUG(dbgAddr, "Write to read-only page at " << virtAddr);
|
||||
return ReadOnlyException;
|
||||
}
|
||||
pageFrame = entry->physicalPage;
|
||||
|
||||
// if the pageFrame is too big, there is something really wrong!
|
||||
// An invalid translation was loaded into the page table or TLB.
|
||||
if (pageFrame >= NumPhysPages) {
|
||||
DEBUG(dbgAddr, "Illegal pageframe " << pageFrame);
|
||||
return BusErrorException;
|
||||
}
|
||||
entry->use = TRUE; // set the use, dirty bits
|
||||
if (writing)
|
||||
entry->dirty = TRUE;
|
||||
*physAddr = pageFrame * PageSize + offset;
|
||||
ASSERT((*physAddr >= 0) && ((*physAddr + size) <= MemorySize));
|
||||
DEBUG(dbgAddr, "phys addr = " << *physAddr);
|
||||
return NoException;
|
||||
}
|
||||
45
code/machine/translate.h
Normal file
45
code/machine/translate.h
Normal file
@@ -0,0 +1,45 @@
|
||||
// translate.h
|
||||
// Data structures for managing the translation from
|
||||
// virtual page # -> physical page #, used for managing
|
||||
// physical memory on behalf of user programs.
|
||||
//
|
||||
// The data structures in this file are "dual-use" - they
|
||||
// serve both as a page table entry, and as an entry in
|
||||
// a software-managed translation lookaside buffer (TLB).
|
||||
// Either way, each entry is of the form:
|
||||
// <virtual page #, physical page #>.
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1993 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#ifndef TLB_H
|
||||
#define TLB_H
|
||||
|
||||
#include "copyright.h"
|
||||
#include "utility.h"
|
||||
|
||||
// The following class defines an entry in a translation table -- either
|
||||
// in a page table or a TLB. Each entry defines a mapping from one
|
||||
// virtual page to one physical page.
|
||||
// In addition, there are some extra bits for access control (valid and
|
||||
// read-only) and some bits for usage information (use and dirty).
|
||||
|
||||
class TranslationEntry {
|
||||
public:
|
||||
int virtualPage; // The page number in virtual memory.
|
||||
int physicalPage; // The page number in real memory (relative to the
|
||||
// start of "mainMemory"
|
||||
bool valid; // If this bit is set, the translation is ignored.
|
||||
// (In other words, the entry hasn't been initialized.)
|
||||
bool readOnly; // If this bit is set, the user program is not allowed
|
||||
// to modify the contents of the page.
|
||||
bool use; // This bit is set by the hardware every time the
|
||||
// page is referenced or modified.
|
||||
bool dirty; // This bit is set by the hardware every time the
|
||||
// page is modified.
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user