Files
ios2024/code/machine/network.cc

183 lines
5.9 KiB
C++

// network.cc
// Routines to simulate a network interface, using UNIX sockets
// to deliver packets between multiple invocations of nachos.
//
// DO NOT CHANGE -- part of the machine emulation
//
// Copyright (c) 1992-1996 The Regents of the University of California.
// All rights reserved. See copyright.h for copyright notice and limitation
// of liability and disclaimer of warranty provisions.
#include "copyright.h"
#include "network.h"
#include "main.h"
//-----------------------------------------------------------------------
// NetworkInput::NetworkInput
// Initialize the simulation for the network input
//
// "toCall" is the interrupt handler to call when packet arrives
//-----------------------------------------------------------------------
NetworkInput::NetworkInput(CallBackObj *toCall)
{
// set up the stuff to emulate asynchronous interrupts
callWhenAvail = toCall;
packetAvail = FALSE;
inHdr.length = 0;
sock = OpenSocket();
sprintf(sockName, "SOCKET_%d", kernel->hostName);
AssignNameToSocket(sockName, sock); // Bind socket to a filename
// in the current directory.
// start polling for incoming packets
kernel->interrupt->Schedule(this, NetworkTime, NetworkRecvInt);
}
//-----------------------------------------------------------------------
// NetworkInput::NetworkInput
// Deallocate the simulation for the network input
// (basically, deallocate the input mailbox)
//-----------------------------------------------------------------------
NetworkInput::~NetworkInput()
{
CloseSocket(sock);
DeAssignNameToSocket(sockName);
}
//-----------------------------------------------------------------------
// NetworkInput::CallBack
// Simulator calls this when a packet may be available to
// be read in from the simulated network.
//
// First check to make sure packet is available & there's space to
// pull it in. Then invoke the "callBack" registered by whoever
// wants the packet.
//-----------------------------------------------------------------------
void
NetworkInput::CallBack()
{
// schedule the next time to poll for a packet
kernel->interrupt->Schedule(this, NetworkTime, NetworkRecvInt);
if (inHdr.length != 0) // do nothing if packet is already buffered
return;
if (!PollSocket(sock)) // do nothing if no packet to be read
return;
// otherwise, read packet in
char *buffer = new char[MaxWireSize];
ReadFromSocket(sock, buffer, MaxWireSize);
// divide packet into header and data
inHdr = *(PacketHeader *)buffer;
ASSERT((inHdr.to == kernel->hostName) && (inHdr.length <= MaxPacketSize));
bcopy(buffer + sizeof(PacketHeader), inbox, inHdr.length);
delete [] buffer ;
DEBUG(dbgNet, "Network received packet from " << inHdr.from << ", length " << inHdr.length);
kernel->stats->numPacketsRecvd++;
// tell post office that the packet has arrived
callWhenAvail->CallBack();
}
//-----------------------------------------------------------------------
// NetworkInput::Receive
// Read a packet, if one is buffered
//-----------------------------------------------------------------------
PacketHeader
NetworkInput::Receive(char* data)
{
PacketHeader hdr = inHdr;
inHdr.length = 0;
if (hdr.length != 0) {
bcopy(inbox, data, hdr.length);
}
return hdr;
}
//-----------------------------------------------------------------------
// NetworkOutput::NetworkOutput
// Initialize the simulation for sending network packets
//
// "reliability" says whether we drop packets to emulate unreliable links
// "toCall" is the interrupt handler to call when next packet can be sent
//-----------------------------------------------------------------------
NetworkOutput::NetworkOutput(double reliability, CallBackObj *toCall)
{
if (reliability < 0) chanceToWork = 0;
else if (reliability > 1) chanceToWork = 1;
else chanceToWork = reliability;
// set up the stuff to emulate asynchronous interrupts
callWhenDone = toCall;
sendBusy = FALSE;
sock = OpenSocket();
}
//-----------------------------------------------------------------------
// NetworkOutput::~NetworkOutput
// Deallocate the simulation for sending network packets
//-----------------------------------------------------------------------
NetworkOutput::~NetworkOutput()
{
CloseSocket(sock);
}
//-----------------------------------------------------------------------
// NetworkOutput::CallBack
// Called by simulator when another packet can be sent.
//-----------------------------------------------------------------------
void
NetworkOutput::CallBack()
{
sendBusy = FALSE;
kernel->stats->numPacketsSent++;
callWhenDone->CallBack();
}
//-----------------------------------------------------------------------
// NetworkOutput::Send
// Send a packet into the simulated network, to the destination in hdr.
// Concatenate hdr and data, and schedule an interrupt to tell the user
// when the next packet can be sent
//
// Note we always pad out a packet to MaxWireSize before putting it into
// the socket, because it's simpler at the receive end.
//-----------------------------------------------------------------------
void
NetworkOutput::Send(PacketHeader hdr, char* data)
{
char toName[32];
sprintf(toName, "SOCKET_%d", (int)hdr.to);
ASSERT((sendBusy == FALSE) && (hdr.length > 0) &&
(hdr.length <= MaxPacketSize) && (hdr.from == kernel->hostName));
DEBUG(dbgNet, "Sending to addr " << hdr.to << ", length " << hdr.length);
kernel->interrupt->Schedule(this, NetworkTime, NetworkSendInt);
if (RandomNumber() % 100 >= chanceToWork * 100) { // emulate a lost packet
DEBUG(dbgNet, "oops, lost it!");
return;
}
// concatenate hdr and data into a single buffer, and send it out
char *buffer = new char[MaxWireSize];
*(PacketHeader *)buffer = hdr;
bcopy(data, buffer + sizeof(PacketHeader), hdr.length);
SendToSocket(sock, buffer, MaxWireSize, toName);
delete [] buffer;
}