231 lines
6.1 KiB
C++
Executable File
231 lines
6.1 KiB
C++
Executable File
// inheritstack.cc
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// Routines for two implementions of a LIFO stack of integers,
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// one as an array, the other as a list.
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//
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// Copyright (c) 1992,1993,1995 The Regents of the University of California.
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// All rights reserved. See copyright.h for copyright notice and limitation
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// of liability and disclaimer of warranty provisions.
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extern "C" {
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#include <assert.h>
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#define ASSERT(expression) assert(expression)
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}
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const bool FALSE = false;
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const bool TRUE = true;
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#include <iostream.h>
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#include "copyright.h"
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#include "list.h"
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#include "inheritstack.h"
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//----------------------------------------------------------------------
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// Stack::Stack, Stack::~Stack
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// constructor and destructor for the Stack class; no data
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// to initialize!
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//----------------------------------------------------------------------
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Stack::Stack() {}
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Stack::~Stack() {}
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// IMPLEMENTATION #1: AS AN ARRAY
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//----------------------------------------------------------------------
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// ArrayStack::ArrayStack
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// The constructor for the ArrayStack class.
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//
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// "sz" -- maximum number of elements on the ArrayStack at any time
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//----------------------------------------------------------------------
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ArrayStack::ArrayStack(int sz) : Stack() {
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ASSERT(sz >= 1);
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// Initialize the data members of the stack object.
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size = sz;
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top = 0;
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stack = new int[size]; // allocate an array of integers.
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}
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//----------------------------------------------------------------------
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// ArrayStack::~ArrayStack
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// The destructor for the ArrayStack class. Just get rid of the array we
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// allocated in the constructor.
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//----------------------------------------------------------------------
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ArrayStack::~ArrayStack() {
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delete [] stack;
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}
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//----------------------------------------------------------------------
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// ArrayStack::Push
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// Put an integer on the top of the stack; error on overflow.
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//
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// "value" -- the value to put on the stack
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//----------------------------------------------------------------------
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void
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ArrayStack::Push(int value) {
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ASSERT(!Full());
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stack[top++] = value;
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}
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//----------------------------------------------------------------------
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// ArrayStack::Pop
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// Remove an integer from the top of the stack, returning its value.
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// Error if the stack is empty.
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//----------------------------------------------------------------------
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int
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ArrayStack::Pop() {
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ASSERT(!Empty());
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return (stack[--top]);
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}
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//----------------------------------------------------------------------
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// ArrayStack::Full
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// Return TRUE if the stack has no more room.
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//----------------------------------------------------------------------
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bool
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ArrayStack::Full() {
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return (top == size);
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}
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//----------------------------------------------------------------------
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// ArrayStack::Empty
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// Return TRUE if the stack has nothing on it.
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//----------------------------------------------------------------------
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bool
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ArrayStack::Empty() {
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return (top == 0);
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}
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// IMPLEMENTATION #2: AS A LIST
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//----------------------------------------------------------------------
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// ListStack::ListStack
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// The constructor for the ListStack class.
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//----------------------------------------------------------------------
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ListStack::ListStack() : Stack() {
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stack = new List; // allocate an empty list of integers.
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}
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//----------------------------------------------------------------------
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// ListStack::~ListStack
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// The destructor for the ListStack class. Just get rid of the list we
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// allocated in the constructor.
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//----------------------------------------------------------------------
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ListStack::~ListStack() {
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delete stack;
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}
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//----------------------------------------------------------------------
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// ListStack::Push
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// Put an integer on the top of the stack.
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//
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// "value" -- the value to put on the stack
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//----------------------------------------------------------------------
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void
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ListStack::Push(int value) {
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stack->Prepend(value);
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}
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//----------------------------------------------------------------------
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// ListStack::Pop
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// Remove an integer from the top of the stack, returning its value.
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// Error if the stack is empty.
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//----------------------------------------------------------------------
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int
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ListStack::Pop() {
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ASSERT(!Empty());
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return stack->Remove();
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}
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//----------------------------------------------------------------------
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// ListStack::Full
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// Return FALSE, because a liststack can never overflow
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//----------------------------------------------------------------------
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bool
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ListStack::Full() {
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return FALSE;
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}
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//----------------------------------------------------------------------
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// ListStack::Empty
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// Return TRUE if the stack has nothing on it.
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//----------------------------------------------------------------------
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bool
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ListStack::Empty() {
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return stack->Empty();
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}
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//----------------------------------------------------------------------
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// Stack::SelfTest
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// Test our stack implementation by pushing 10 numbers onto the
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// stack, and then print them as it pops them off.
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//
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// Note this code is generic between the two versions --
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// it doesn't matter whether this is an ArrayStack or a ListStack!
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//
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// "numToPush" is the number of items to put on the stack in the
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// selftest.
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//----------------------------------------------------------------------
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void
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Stack::SelfTest(int numToPush) {
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int count = 17;
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// Put a bunch of stuff in the stack...
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for (int i = 0; i < numToPush; i++) {
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ASSERT(!Full());
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cout << "pushing " << count << "\n";
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Push(count++);
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}
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// ... and take it out again.
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while (!Empty()) {
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cout << "popping " << Pop() << "\n";
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}
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}
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//----------------------------------------------------------------------
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// main
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// Run the test code for the stack implementation.
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//----------------------------------------------------------------------
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int
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main() {
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Stack *s1 = new ArrayStack(10); // Constructor with an argument.
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Stack *s2 = new ListStack();
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cout << "Testing ArrayStack\n";
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s1->SelfTest(10);
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cout << "Testing ListStack\n";
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s2->SelfTest(10);
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delete s1; // always delete what you allocate
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delete s2; // always delete what you allocate
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return 0;
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}
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