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ios2024/code/machine/console.h
2024-10-22 16:27:49 +08:00

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3.4 KiB
C++

// console.h
// Data structures to simulate the behavior of a terminal
// I/O device. A terminal has two parts -- a keyboard input,
// and a display output, each of which produces/accepts
// characters sequentially.
//
// The console hardware device is asynchronous. When a character is
// written to the device, the routine returns immediately, and an
// interrupt handler is called later when the I/O completes.
// For reads, an interrupt handler is called when a character arrives.
//
// In either case, the serial line connecting the computer
// to the console has limited bandwidth (like a modem!), and so
// each character takes measurable time.
//
// The user of the device registers itself to be called "back" when
// the read/write interrupts occur. There is a separate interrupt
// for read and write, and the device is "duplex" -- a character
// can be outgoing and incoming at the same time.
//
// DO NOT CHANGE -- part of the machine emulation
//
// Copyright (c) 1992-1996 The Regents of the University of California.
// All rights reserved. See copyright.h for copyright notice and limitation
// of liability and disclaimer of warranty provisions.
#ifndef CONSOLE_H
#define CONSOLE_H
#include "copyright.h"
#include "utility.h"
#include "callback.h"
// The following two classes define the input (and output) side of a
// hardware console device. Input (and output) to the device is simulated
// by reading (and writing) to the UNIX file "readFile" (and "writeFile").
//
// Since input (and output) to the device is asynchronous, the interrupt
// handler "callWhenAvail" is called when a character has arrived to be
// read in (and "callWhenDone" is called when an output character has been
// "put" so that the next character can be written).
//
// In practice, usually a single hardware thing that does both
// serial input and serial output. But conceptually simpler to
// use two objects.
class ConsoleInput : public CallBackObj {
public:
ConsoleInput(char *readFile, CallBackObj *toCall);
// initialize hardware console input
~ConsoleInput(); // clean up console emulation
char GetChar(); // Poll the console input. If a char is
// available, return it. Otherwise, return EOF.
// "callWhenAvail" is called whenever there is
// a char to be gotten
void CallBack(); // Invoked when a character arrives
// from the keyboard.
private:
int readFileNo; // UNIX file emulating the keyboard
CallBackObj *callWhenAvail; // Interrupt handler to call when
// there is a char to be read
char incoming; // Contains the character to be read,
// if there is one available.
// Otherwise contains EOF.
};
class ConsoleOutput : public CallBackObj {
public:
ConsoleOutput(char *writeFile, CallBackObj *toCall);
// initialize hardware console output
~ConsoleOutput(); // clean up console emulation
void PutChar(char ch); // Write "ch" to the console display,
// and return immediately. "callWhenDone"
// will called when the I/O completes.
void PutInt(int n);
void CallBack(); // Invoked when next character can be put
// out to the display.
private:
int writeFileNo; // UNIX file emulating the display
CallBackObj *callWhenDone; // Interrupt handler to call when
// the next char can be put
bool putBusy; // Is a PutChar operation in progress?
// If so, you can't do another one!
};
#endif // CONSOLE_H