Files
ios2024/code/threads/scheduler.cc
Yi-Ting Shih 4912fe4736 Ytshih/hw2
2024-11-02 07:58:12 +08:00

180 lines
6.0 KiB
C++

// scheduler.cc
// Routines to choose the next thread to run, and to dispatch to
// that thread.
//
// These routines assume that interrupts are already disabled.
// If interrupts are disabled, we can assume mutual exclusion
// (since we are on a uniprocessor).
//
// NOTE: We can't use Locks to provide mutual exclusion here, since
// if we needed to wait for a lock, and the lock was busy, we would
// end up calling FindNextToRun(), and that would put us in an
// infinite loop.
//
// Very simple implementation -- no priorities, straight FIFO.
// Might need to be improved in later assignments.
//
// Copyright (c) 1992-1996 The Regents of the University of California.
// All rights reserved. See copyright.h for copyright notice and limitation
// of liability and disclaimer of warranty provisions.
#include "copyright.h"
#include "debug.h"
#include "scheduler.h"
#include "main.h"
//----------------------------------------------------------------------
// Scheduler::Scheduler
// Initialize the list of ready but not running threads.
// Initially, no ready threads.
//----------------------------------------------------------------------
Scheduler::Scheduler()
{
readyList = new List<Thread *>;
toBeDestroyed = NULL;
}
//----------------------------------------------------------------------
// Scheduler::~Scheduler
// De-allocate the list of ready threads.
//----------------------------------------------------------------------
Scheduler::~Scheduler()
{
delete readyList;
}
//----------------------------------------------------------------------
// Scheduler::ReadyToRun
// Mark a thread as ready, but not running.
// Put it on the ready list, for later scheduling onto the CPU.
//
// "thread" is the thread to be put on the ready list.
//----------------------------------------------------------------------
void
Scheduler::ReadyToRun (Thread *thread)
{
ASSERT(kernel->interrupt->getLevel() == IntOff);
DEBUG(dbgThread, "Putting thread on ready list: " << thread->getName());
//cout << "Putting thread on ready list: " << thread->getName() << endl ;
thread->setStatus(READY);
readyList->Append(thread);
}
//----------------------------------------------------------------------
// Scheduler::FindNextToRun
// Return the next thread to be scheduled onto the CPU.
// If there are no ready threads, return NULL.
// Side effect:
// Thread is removed from the ready list.
//----------------------------------------------------------------------
Thread *
Scheduler::FindNextToRun ()
{
ASSERT(kernel->interrupt->getLevel() == IntOff);
if (readyList->IsEmpty()) {
return NULL;
} else {
return readyList->RemoveFront();
}
}
//----------------------------------------------------------------------
// Scheduler::Run
// Dispatch the CPU to nextThread. Save the state of the old thread,
// and load the state of the new thread, by calling the machine
// dependent context switch routine, SWITCH.
//
// Note: we assume the state of the previously running thread has
// already been changed from running to blocked or ready (depending).
// Side effect:
// The global variable kernel->currentThread becomes nextThread.
//
// "nextThread" is the thread to be put into the CPU.
// "finishing" is set if the current thread is to be deleted
// once we're no longer running on its stack
// (when the next thread starts running)
//----------------------------------------------------------------------
void
Scheduler::Run (Thread *nextThread, bool finishing)
{
Thread *oldThread = kernel->currentThread;
ASSERT(kernel->interrupt->getLevel() == IntOff);
if (finishing) { // mark that we need to delete current thread
ASSERT(toBeDestroyed == NULL);
toBeDestroyed = oldThread;
}
if (oldThread->space != NULL) { // if this thread is a user program,
oldThread->SaveUserState(); // save the user's CPU registers
oldThread->space->SaveState();
}
oldThread->CheckOverflow(); // check if the old thread
// had an undetected stack overflow
kernel->currentThread = nextThread; // switch to the next thread
nextThread->setStatus(RUNNING); // nextThread is now running
DEBUG(dbgThread, "Switching from: " << oldThread->getName() << " to: " << nextThread->getName());
// This is a machine-dependent assembly language routine defined
// in switch.s. You may have to think
// a bit to figure out what happens after this, both from the point
// of view of the thread and from the perspective of the "outside world".
SWITCH(oldThread, nextThread);
// we're back, running oldThread
// interrupts are off when we return from switch!
ASSERT(kernel->interrupt->getLevel() == IntOff);
DEBUG(dbgThread, "Now in thread: " << oldThread->getName());
CheckToBeDestroyed(); // check if thread we were running
// before this one has finished
// and needs to be cleaned up
if (oldThread->space != NULL) { // if there is an address space
oldThread->RestoreUserState(); // to restore, do it.
oldThread->space->RestoreState();
}
}
//----------------------------------------------------------------------
// Scheduler::CheckToBeDestroyed
// If the old thread gave up the processor because it was finishing,
// we need to delete its carcass. Note we cannot delete the thread
// before now (for example, in Thread::Finish()), because up to this
// point, we were still running on the old thread's stack!
//----------------------------------------------------------------------
void
Scheduler::CheckToBeDestroyed()
{
if (toBeDestroyed != NULL) {
delete toBeDestroyed;
toBeDestroyed = NULL;
}
}
//----------------------------------------------------------------------
// Scheduler::Print
// Print the scheduler state -- in other words, the contents of
// the ready list. For debugging.
//----------------------------------------------------------------------
void
Scheduler::Print()
{
cout << "Ready list contents:\n";
readyList->Apply(ThreadPrint);
}