// scheduler.cc // Routines to choose the next thread to run, and to dispatch to // that thread. // // These routines assume that interrupts are already disabled. // If interrupts are disabled, we can assume mutual exclusion // (since we are on a uniprocessor). // // NOTE: We can't use Locks to provide mutual exclusion here, since // if we needed to wait for a lock, and the lock was busy, we would // end up calling FindNextToRun(), and that would put us in an // infinite loop. // // Very simple implementation -- no priorities, straight FIFO. // Might need to be improved in later assignments. // // Copyright (c) 1992-1996 The Regents of the University of California. // All rights reserved. See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions. #include "copyright.h" #include "debug.h" #include "scheduler.h" #include "main.h" //---------------------------------------------------------------------- // Scheduler::Scheduler // Initialize the list of ready but not running threads. // Initially, no ready threads. //---------------------------------------------------------------------- Scheduler::Scheduler() { readyList = new List; toBeDestroyed = NULL; } //---------------------------------------------------------------------- // Scheduler::~Scheduler // De-allocate the list of ready threads. //---------------------------------------------------------------------- Scheduler::~Scheduler() { delete readyList; } //---------------------------------------------------------------------- // Scheduler::ReadyToRun // Mark a thread as ready, but not running. // Put it on the ready list, for later scheduling onto the CPU. // // "thread" is the thread to be put on the ready list. //---------------------------------------------------------------------- void Scheduler::ReadyToRun (Thread *thread) { ASSERT(kernel->interrupt->getLevel() == IntOff); DEBUG(dbgThread, "Putting thread on ready list: " << thread->getName()); //cout << "Putting thread on ready list: " << thread->getName() << endl ; thread->setStatus(READY); readyList->Append(thread); } //---------------------------------------------------------------------- // Scheduler::FindNextToRun // Return the next thread to be scheduled onto the CPU. // If there are no ready threads, return NULL. // Side effect: // Thread is removed from the ready list. //---------------------------------------------------------------------- Thread * Scheduler::FindNextToRun () { ASSERT(kernel->interrupt->getLevel() == IntOff); if (readyList->IsEmpty()) { return NULL; } else { return readyList->RemoveFront(); } } //---------------------------------------------------------------------- // Scheduler::Run // Dispatch the CPU to nextThread. Save the state of the old thread, // and load the state of the new thread, by calling the machine // dependent context switch routine, SWITCH. // // Note: we assume the state of the previously running thread has // already been changed from running to blocked or ready (depending). // Side effect: // The global variable kernel->currentThread becomes nextThread. // // "nextThread" is the thread to be put into the CPU. // "finishing" is set if the current thread is to be deleted // once we're no longer running on its stack // (when the next thread starts running) //---------------------------------------------------------------------- void Scheduler::Run (Thread *nextThread, bool finishing) { Thread *oldThread = kernel->currentThread; ASSERT(kernel->interrupt->getLevel() == IntOff); if (finishing) { // mark that we need to delete current thread ASSERT(toBeDestroyed == NULL); toBeDestroyed = oldThread; } if (oldThread->space != NULL) { // if this thread is a user program, oldThread->SaveUserState(); // save the user's CPU registers oldThread->space->SaveState(); } oldThread->CheckOverflow(); // check if the old thread // had an undetected stack overflow kernel->currentThread = nextThread; // switch to the next thread nextThread->setStatus(RUNNING); // nextThread is now running DEBUG(dbgThread, "Switching from: " << oldThread->getName() << " to: " << nextThread->getName()); // This is a machine-dependent assembly language routine defined // in switch.s. You may have to think // a bit to figure out what happens after this, both from the point // of view of the thread and from the perspective of the "outside world". SWITCH(oldThread, nextThread); // we're back, running oldThread // interrupts are off when we return from switch! ASSERT(kernel->interrupt->getLevel() == IntOff); DEBUG(dbgThread, "Now in thread: " << oldThread->getName()); CheckToBeDestroyed(); // check if thread we were running // before this one has finished // and needs to be cleaned up if (oldThread->space != NULL) { // if there is an address space oldThread->RestoreUserState(); // to restore, do it. oldThread->space->RestoreState(); } } //---------------------------------------------------------------------- // Scheduler::CheckToBeDestroyed // If the old thread gave up the processor because it was finishing, // we need to delete its carcass. Note we cannot delete the thread // before now (for example, in Thread::Finish()), because up to this // point, we were still running on the old thread's stack! //---------------------------------------------------------------------- void Scheduler::CheckToBeDestroyed() { if (toBeDestroyed != NULL) { delete toBeDestroyed; toBeDestroyed = NULL; } } //---------------------------------------------------------------------- // Scheduler::Print // Print the scheduler state -- in other words, the contents of // the ready list. For debugging. //---------------------------------------------------------------------- void Scheduler::Print() { cout << "Ready list contents:\n"; readyList->Apply(ThreadPrint); }