// console.cc // Routines to simulate a serial port to a console device. // A console has input (a keyboard) and output (a display). // These are each simulated by operations on UNIX files. // The simulated device is asynchronous, so we have to invoke // the interrupt handler (after a simulated delay), to signal that // a byte has arrived and/or that a written byte has departed. // // DO NOT CHANGE -- part of the machine emulation // // Copyright (c) 1992-1996 The Regents of the University of California. // All rights reserved. See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions. #include "copyright.h" #include "console.h" #include "main.h" #include "stdio.h" //---------------------------------------------------------------------- // ConsoleInput::ConsoleInput // Initialize the simulation of the input for a hardware console device. // // "readFile" -- UNIX file simulating the keyboard (NULL -> use stdin) // "toCall" is the interrupt handler to call when a character arrives // from the keyboard //---------------------------------------------------------------------- ConsoleInput::ConsoleInput(char *readFile, CallBackObj *toCall) { if (readFile == NULL) readFileNo = 0; // keyboard = stdin else readFileNo = OpenForReadWrite(readFile, TRUE); // should be read-only // set up the stuff to emulate asynchronous interrupts callWhenAvail = toCall; incoming = EOF; // start polling for incoming keystrokes kernel->interrupt->Schedule(this, ConsoleTime, ConsoleReadInt); } //---------------------------------------------------------------------- // ConsoleInput::~ConsoleInput // Clean up console input emulation //---------------------------------------------------------------------- ConsoleInput::~ConsoleInput() { if (readFileNo != 0) Close(readFileNo); } //---------------------------------------------------------------------- // ConsoleInput::CallBack() // Simulator calls this when a character may be available to be // read in from the simulated keyboard (eg, the user typed something). // // First check to make sure character is available. // Then invoke the "callBack" registered by whoever wants the character. //---------------------------------------------------------------------- void ConsoleInput::CallBack() { char c; int readCount; ASSERT(incoming == EOF); if (!PollFile(readFileNo)) { // nothing to be read // schedule the next time to poll for a packet kernel->interrupt->Schedule(this, ConsoleTime, ConsoleReadInt); } else { // otherwise, try to read a character readCount = ReadPartial(readFileNo, &c, sizeof(char)); if (readCount == 0) { // this seems to happen at end of file, when the // console input is a regular file // don't schedule an interrupt, since there will never // be any more input // just do nothing.... } else { // save the character and notify the OS that // it is available ASSERT(readCount == sizeof(char)); incoming = c; kernel->stats->numConsoleCharsRead++; } callWhenAvail->CallBack(); } } //---------------------------------------------------------------------- // ConsoleInput::GetChar() // Read a character from the input buffer, if there is any there. // Either return the character, or EOF if none buffered. //---------------------------------------------------------------------- char ConsoleInput::GetChar() { char ch = incoming; if (incoming != EOF) { // schedule when next char will arrive kernel->interrupt->Schedule(this, ConsoleTime, ConsoleReadInt); } incoming = EOF; return ch; } //---------------------------------------------------------------------- // ConsoleOutput::ConsoleOutput // Initialize the simulation of the output for a hardware console device. // // "writeFile" -- UNIX file simulating the display (NULL -> use stdout) // "toCall" is the interrupt handler to call when a write to // the display completes. //---------------------------------------------------------------------- ConsoleOutput::ConsoleOutput(char *writeFile, CallBackObj *toCall) { if (writeFile == NULL) writeFileNo = 1; // display = stdout else writeFileNo = OpenForWrite(writeFile); callWhenDone = toCall; putBusy = FALSE; } //---------------------------------------------------------------------- // ConsoleOutput::~ConsoleOutput // Clean up console output emulation //---------------------------------------------------------------------- ConsoleOutput::~ConsoleOutput() { if (writeFileNo != 1) Close(writeFileNo); } //---------------------------------------------------------------------- // ConsoleOutput::CallBack() // Simulator calls this when the next character can be output to the // display. //---------------------------------------------------------------------- void ConsoleOutput::CallBack() { putBusy = FALSE; kernel->stats->numConsoleCharsWritten++; callWhenDone->CallBack(); } //---------------------------------------------------------------------- // ConsoleOutput::PutChar() // Write a character to the simulated display, schedule an interrupt // to occur in the future, and return. //---------------------------------------------------------------------- void ConsoleOutput::PutChar(char ch) { ASSERT(putBusy == FALSE); WriteFile(writeFileNo, &ch, sizeof(char)); putBusy = TRUE; kernel->interrupt->Schedule(this, ConsoleTime, ConsoleWriteInt); } void ConsoleOutput::PutString(char *str) { ASSERT(putBusy == FALSE); WriteFile(writeFileNo, str, strlen(str)); putBusy = TRUE; kernel->interrupt->Schedule(this, ConsoleTime, ConsoleWriteInt); }