// pbitmap.h // Data structures defining a "persistent" bitmap -- a bitmap // that can be stored and fetched off of disk // // A persistent bitmap can either be initialized from the disk // when it is created, or it can be initialized later using // the FetchFrom method // // Copyright (c) 1992,1993,1995 The Regents of the University of California. // All rights reserved. See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions. #ifndef PBITMAP_H #define PBITMAP_H #include "copyright.h" #include "bitmap.h" #include "openfile.h" // The following class defines a persistent bitmap. It inherits all // the behavior of a bitmap (see bitmap.h), adding the ability to // be read from and stored to the disk. class PersistentBitmap : public Bitmap { public: PersistentBitmap(OpenFile *file,int numItems); //initialize bitmap from disk PersistentBitmap(int numItems); // or don't... ~PersistentBitmap(); // deallocate bitmap void FetchFrom(OpenFile *file); // read bitmap from the disk void WriteBack(OpenFile *file); // write bitmap contents to disk }; #endif // PBITMAP_H