init: init nachos hw01, should pass jenkins os_group_20_hw job but fail on os_group_20_ta job
This commit is contained in:
182
code/machine/network.cc
Normal file
182
code/machine/network.cc
Normal file
@@ -0,0 +1,182 @@
|
||||
// network.cc
|
||||
// Routines to simulate a network interface, using UNIX sockets
|
||||
// to deliver packets between multiple invocations of nachos.
|
||||
//
|
||||
// DO NOT CHANGE -- part of the machine emulation
|
||||
//
|
||||
// Copyright (c) 1992-1996 The Regents of the University of California.
|
||||
// All rights reserved. See copyright.h for copyright notice and limitation
|
||||
// of liability and disclaimer of warranty provisions.
|
||||
|
||||
#include "copyright.h"
|
||||
#include "network.h"
|
||||
#include "main.h"
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkInput::NetworkInput
|
||||
// Initialize the simulation for the network input
|
||||
//
|
||||
// "toCall" is the interrupt handler to call when packet arrives
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
NetworkInput::NetworkInput(CallBackObj *toCall)
|
||||
{
|
||||
// set up the stuff to emulate asynchronous interrupts
|
||||
callWhenAvail = toCall;
|
||||
packetAvail = FALSE;
|
||||
inHdr.length = 0;
|
||||
|
||||
sock = OpenSocket();
|
||||
sprintf(sockName, "SOCKET_%d", kernel->hostName);
|
||||
AssignNameToSocket(sockName, sock); // Bind socket to a filename
|
||||
// in the current directory.
|
||||
|
||||
// start polling for incoming packets
|
||||
kernel->interrupt->Schedule(this, NetworkTime, NetworkRecvInt);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkInput::NetworkInput
|
||||
// Deallocate the simulation for the network input
|
||||
// (basically, deallocate the input mailbox)
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
NetworkInput::~NetworkInput()
|
||||
{
|
||||
CloseSocket(sock);
|
||||
DeAssignNameToSocket(sockName);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkInput::CallBack
|
||||
// Simulator calls this when a packet may be available to
|
||||
// be read in from the simulated network.
|
||||
//
|
||||
// First check to make sure packet is available & there's space to
|
||||
// pull it in. Then invoke the "callBack" registered by whoever
|
||||
// wants the packet.
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
NetworkInput::CallBack()
|
||||
{
|
||||
// schedule the next time to poll for a packet
|
||||
kernel->interrupt->Schedule(this, NetworkTime, NetworkRecvInt);
|
||||
|
||||
if (inHdr.length != 0) // do nothing if packet is already buffered
|
||||
return;
|
||||
if (!PollSocket(sock)) // do nothing if no packet to be read
|
||||
return;
|
||||
|
||||
// otherwise, read packet in
|
||||
char *buffer = new char[MaxWireSize];
|
||||
ReadFromSocket(sock, buffer, MaxWireSize);
|
||||
|
||||
// divide packet into header and data
|
||||
inHdr = *(PacketHeader *)buffer;
|
||||
ASSERT((inHdr.to == kernel->hostName) && (inHdr.length <= MaxPacketSize));
|
||||
bcopy(buffer + sizeof(PacketHeader), inbox, inHdr.length);
|
||||
delete [] buffer ;
|
||||
|
||||
DEBUG(dbgNet, "Network received packet from " << inHdr.from << ", length " << inHdr.length);
|
||||
kernel->stats->numPacketsRecvd++;
|
||||
|
||||
// tell post office that the packet has arrived
|
||||
callWhenAvail->CallBack();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkInput::Receive
|
||||
// Read a packet, if one is buffered
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
PacketHeader
|
||||
NetworkInput::Receive(char* data)
|
||||
{
|
||||
PacketHeader hdr = inHdr;
|
||||
|
||||
inHdr.length = 0;
|
||||
if (hdr.length != 0) {
|
||||
bcopy(inbox, data, hdr.length);
|
||||
}
|
||||
return hdr;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkOutput::NetworkOutput
|
||||
// Initialize the simulation for sending network packets
|
||||
//
|
||||
// "reliability" says whether we drop packets to emulate unreliable links
|
||||
// "toCall" is the interrupt handler to call when next packet can be sent
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
NetworkOutput::NetworkOutput(double reliability, CallBackObj *toCall)
|
||||
{
|
||||
if (reliability < 0) chanceToWork = 0;
|
||||
else if (reliability > 1) chanceToWork = 1;
|
||||
else chanceToWork = reliability;
|
||||
|
||||
// set up the stuff to emulate asynchronous interrupts
|
||||
callWhenDone = toCall;
|
||||
sendBusy = FALSE;
|
||||
sock = OpenSocket();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkOutput::~NetworkOutput
|
||||
// Deallocate the simulation for sending network packets
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
NetworkOutput::~NetworkOutput()
|
||||
{
|
||||
CloseSocket(sock);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkOutput::CallBack
|
||||
// Called by simulator when another packet can be sent.
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
NetworkOutput::CallBack()
|
||||
{
|
||||
sendBusy = FALSE;
|
||||
kernel->stats->numPacketsSent++;
|
||||
callWhenDone->CallBack();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// NetworkOutput::Send
|
||||
// Send a packet into the simulated network, to the destination in hdr.
|
||||
// Concatenate hdr and data, and schedule an interrupt to tell the user
|
||||
// when the next packet can be sent
|
||||
//
|
||||
// Note we always pad out a packet to MaxWireSize before putting it into
|
||||
// the socket, because it's simpler at the receive end.
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
void
|
||||
NetworkOutput::Send(PacketHeader hdr, char* data)
|
||||
{
|
||||
char toName[32];
|
||||
|
||||
sprintf(toName, "SOCKET_%d", (int)hdr.to);
|
||||
|
||||
ASSERT((sendBusy == FALSE) && (hdr.length > 0) &&
|
||||
(hdr.length <= MaxPacketSize) && (hdr.from == kernel->hostName));
|
||||
DEBUG(dbgNet, "Sending to addr " << hdr.to << ", length " << hdr.length);
|
||||
|
||||
kernel->interrupt->Schedule(this, NetworkTime, NetworkSendInt);
|
||||
|
||||
if (RandomNumber() % 100 >= chanceToWork * 100) { // emulate a lost packet
|
||||
DEBUG(dbgNet, "oops, lost it!");
|
||||
return;
|
||||
}
|
||||
|
||||
// concatenate hdr and data into a single buffer, and send it out
|
||||
char *buffer = new char[MaxWireSize];
|
||||
*(PacketHeader *)buffer = hdr;
|
||||
bcopy(data, buffer + sizeof(PacketHeader), hdr.length);
|
||||
SendToSocket(sock, buffer, MaxWireSize, toName);
|
||||
delete [] buffer;
|
||||
}
|
||||
Reference in New Issue
Block a user