Files
inp2025/plays/game.go
2025-10-04 07:17:33 +08:00

122 lines
2.2 KiB
Go

package plays
import (
"fmt"
"net/url"
"sync"
"gitea.konchin.com/ytshih/inp2025/game/server/wordle"
"gitea.konchin.com/ytshih/inp2025/game/types"
tea "github.com/charmbracelet/bubbletea"
"github.com/gorilla/websocket"
"github.com/vmihailenco/msgpack/v5"
)
type Game struct {
*Base
server url.URL
mutex sync.RWMutex
state types.WordleState
input string
}
func (m *Game) GetState() {
c, _, err := websocket.DefaultDialer.Dial(m.server.String(), nil)
if err != nil {
panic(fmt.Errorf("failed to dial, %w", err))
}
defer c.Close()
for {
_, b, err := c.ReadMessage()
switch err.(type) {
case nil:
var state types.WordleState
if err := msgpack.Unmarshal(b, &state); err != nil {
panic(fmt.Errorf("failed to unmarshal state, %w", err))
}
m.mutex.Lock()
m.state = state
m.mutex.Unlock()
case *websocket.CloseError:
return
default:
panic(fmt.Errorf("failed to read message, %w", err))
}
}
}
func NewGame(base *Base, server url.URL) *Game {
m := &Game{
Base: base,
server: server,
state: types.NewWordleState(),
input: "",
}
go m.GetState()
return m
}
func (m *Game) Init() tea.Cmd {
return tea.Batch(tea.ClearScreen)
}
func (m *Game) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
if _, cmd := m.Base.Update(msg); cmd != nil {
return m, cmd
}
switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.Type {
case tea.KeyBackspace:
if len(m.input) > 0 {
m.input = m.input[:len(m.input)-1]
}
case tea.KeyEnter:
if len(m.input) == types.MaxLength {
return m, tea.Quit
}
case tea.KeyRunes:
if len(m.input) < types.MaxLength {
m.input = m.input + string(msg.Runes)
}
}
}
return m, nil
}
func (m *Game) View() string {
m.mutex.RLock()
ret := m.state.View()
m.mutex.RUnlock()
return ret
}
func (m *Game) Next(queue *[]*tea.Program) error {
if len(m.input) == types.MaxLength {
b, err := msgpack.Marshal(wordle.Operation{
Type: wordle.OperationTypeGuess,
Username: m.username,
})
if err != nil {
return err
}
_, err = m.Base.client.R().
SetBody(b).
Post("/api/guess")
if err != nil {
return err
}
*queue = append(*queue,
tea.NewProgram(NewGame(m.Base, m.server)))
}
return nil
}