# Introduction to Network Programming Homework ## System Architecture - The client program uses a TUI framework 'bubbletea' in Go. - The auth server use HTTP with in-memory SQLite as backend. - After auth, you can select the role to connect using P2P. - Server: listen for client to join - Client: scan and choose server to join ## Connections - The auth server uses HTTP RESTful API, with JSON format payload and HTTP Basic Auth. - The UDP part uses builtin 'net' package in Go, and use MessagePack with some pre-shared Magic Number to prevent spoofing. - The wordle server also uses HTTP RESTful API, with JSON format payload. ## Gameplay - A Wordle replica with multiplayer support. - Players guess the 5-letter word within 6 round. - After each round the guess result of others will be shared between players. - The person who guess the word first wins.