Draft: big refactor

This commit is contained in:
2025-09-16 16:03:27 +08:00
parent f527230f1e
commit 85fa3dfe73
47 changed files with 1166 additions and 351 deletions

View File

@@ -20,12 +20,14 @@ func Tick(d time.Duration) tea.Cmd {
}
type Base struct {
client *resty.Client
client *resty.Client
username string
}
func NewBase(client *resty.Client) *Base {
return &Base{
client: client,
client: client,
username: "",
}
}

128
plays/game.go Normal file
View File

@@ -0,0 +1,128 @@
package plays
import (
"fmt"
"net/url"
"sync"
"gitea.konchin.com/ytshih/inp2025/game/server/wordle"
"gitea.konchin.com/ytshih/inp2025/game/tracing"
"gitea.konchin.com/ytshih/inp2025/game/types"
tea "github.com/charmbracelet/bubbletea"
"github.com/gorilla/websocket"
"github.com/vmihailenco/msgpack/v5"
"go.uber.org/zap"
)
type Game struct {
*Base
server *url.URL
roomID string
mutex sync.RWMutex
state types.WordleState
input string
}
func (m *Game) GetState() {
urlStr := m.server.String()
tracing.Logger.Info("dialing websocket", zap.String("url", urlStr))
c, _, err := websocket.DefaultDialer.Dial(urlStr, m.Base.client.Header)
if err != nil {
panic(fmt.Errorf("failed to dial, %w", err))
}
defer c.Close()
for {
_, b, err := c.ReadMessage()
switch err.(type) {
case nil:
var state types.WordleState
if err := msgpack.Unmarshal(b, &state); err != nil {
panic(fmt.Errorf("failed to unmarshal state, %w", err))
}
m.mutex.Lock()
m.state = state
m.mutex.Unlock()
case *websocket.CloseError:
return
default:
panic(fmt.Errorf("failed to read message, %w", err))
}
}
}
func NewGame(base *Base, server *url.URL, roomID string) *Game {
m := &Game{
Base: base,
server: server,
roomID: roomID,
state: types.NewWordleState(),
input: "",
}
go m.GetState()
return m
}
func (m *Game) Init() tea.Cmd {
return tea.Batch(tea.ClearScreen)
}
func (m *Game) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
if _, cmd := m.Base.Update(msg); cmd != nil {
return m, cmd
}
switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.Type {
case tea.KeyBackspace:
if len(m.input) > 0 {
m.input = m.input[:len(m.input)-1]
}
case tea.KeyEnter:
if len(m.input) == types.MaxLength {
return m, tea.Quit
}
case tea.KeyRunes:
if len(m.input) < types.MaxLength {
m.input = m.input + string(msg.Runes)
}
}
}
return m, nil
}
func (m *Game) View() string {
m.mutex.RLock()
ret := m.state.View()
m.mutex.RUnlock()
return ret
}
func (m *Game) Next(queue *[]*tea.Program) error {
if len(m.input) == types.MaxLength {
b, err := msgpack.Marshal(wordle.Operation{
Type: wordle.OperationTypeGuess,
Username: m.username,
Guess: m.input,
})
if err != nil {
return err
}
_, err = m.Base.client.R().
SetBody(b).
Post(fmt.Sprintf("/api/rooms/%s/guess", m.roomID))
if err != nil {
return err
}
*queue = append(*queue,
tea.NewProgram(NewGame(m.Base, m.server, m.roomID)))
}
return nil
}

89
plays/joinRoom.go Normal file
View File

@@ -0,0 +1,89 @@
package plays
import (
"fmt"
"net/http"
"strings"
"gitea.konchin.com/ytshih/inp2025/game/types"
ea "github.com/charmbracelet/bubbletea"
)
type JoinRoom struct {
*Base
rooms []types.Room
cursor int
choice *types.Room
}
func NewJoinRoom(base *Base, rooms []types.Room) *JoinRoom {
return &JoinRoom{
Base: base,
rooms: rooms,
}
}
func (m *JoinRoom) Init() ea.Cmd {
return ea.ClearScreen
}
func (m *JoinRoom) Update(msg ea.Msg) (ea.Model, ea.Cmd) {
switch msg := msg.(type) {
case ea.KeyMsg:
switch msg.String() {
case "ctrl+c", "q":
return m, ea.Quit
case "enter":
if m.cursor < len(m.rooms) {
m.choice = &m.rooms[m.cursor]
}
return m, ea.Quit
case "up":
if m.cursor > 0 {
m.cursor--
}
case "down":
if m.cursor < len(m.rooms)-1 {
m.cursor++
}
}
}
return m, nil
}
func (m *JoinRoom) View() string {
var b strings.Builder
b.WriteString("Select a room to join:\n\n")
for i, room := range m.rooms {
if m.cursor == i {
b.WriteString("(•) ")
} else {
b.WriteString("( ) ")
}
b.WriteString(room.View() + "\n")
}
return b.String()
}
func (m *JoinRoom) Next(queue *[]*ea.Program) error {
if m.choice == nil {
*queue = append(*queue, ea.NewProgram(NewLobby(m.Base)))
return nil
}
resp, err := m.Base.client.R().
SetResult(&types.Room{}).
Post(fmt.Sprintf("/api/rooms/%s/join", m.choice.ID))
if err != nil || resp.StatusCode() != http.StatusOK {
*queue = append(*queue, ea.NewProgram(NewRedirect("Failed to join room")))
*queue = append(*queue, ea.NewProgram(NewLobby(m.Base)))
return nil
}
room := resp.Result().(*types.Room)
*queue = append(*queue, ea.NewProgram(NewRoomWaiting(m.Base, room.ID)))
return nil
}

View File

@@ -4,7 +4,6 @@ import (
"fmt"
"net/http"
"strings"
"time"
"gitea.konchin.com/ytshih/inp2025/game/models"
"gitea.konchin.com/ytshih/inp2025/game/tracing"
@@ -14,7 +13,7 @@ import (
)
var (
lobbyChoices = []string{"No-op", "Logout"}
lobbyChoices = []string{"Create Room", "Join Room", "Refresh", "Logout"}
)
type Lobby struct {
@@ -23,62 +22,44 @@ type Lobby struct {
choice string
cursor int
updateCh chan struct{}
users []models.UserStatus
rooms []models.Room
users []models.UserStatus
rooms []types.Room
}
func NewLobby(base *Base) *Lobby {
m := Lobby{
Base: base,
choice: "",
cursor: 0,
updateCh: make(chan struct{}, 1),
m := &Lobby{
Base: base,
choice: "",
cursor: 0,
}
return &m
return m
}
func updateLobbyInfo(m *Lobby) error {
for {
select {
case <-m.updateCh:
return nil
default:
var users []models.UserStatus
resp, err := m.Base.client.R().
SetResult(&users).
ForceContentType("application/json").
Get("/api/lobby/users")
if resp.StatusCode() != http.StatusOK {
tracing.Logger.
Error("failed to get lobby users",
zap.Error(err))
return err
}
m.users = users
var rooms []models.Room
_, err = m.Base.client.R().
SetResult(&rooms).
ForceContentType("application/json").
Get("/api/lobby/rooms")
if err != nil {
tracing.Logger.
Error("failed to get lobby rooms",
zap.Error(err))
return err
}
m.rooms = rooms
time.Sleep(refetchTick)
}
func (m *Lobby) fetchLobbyInfo() tea.Msg {
var users []models.UserStatus
resp, err := m.Base.client.R().
SetResult(&users).
Get("/api/lobby/users")
if err != nil || resp.StatusCode() != http.StatusOK {
tracing.Logger.Error("failed to get lobby users", zap.Error(err))
return nil
}
m.users = users
var rooms []types.Room
resp, err = m.Base.client.R().
SetResult(&rooms).
Get("/api/lobby/rooms")
if err != nil || resp.StatusCode() != http.StatusOK {
tracing.Logger.Error("failed to get lobby rooms", zap.Error(err))
return nil
}
m.rooms = rooms
return nil
}
func (m *Lobby) Init() tea.Cmd {
go updateLobbyInfo(m)
return tea.Sequence(tea.ClearScreen, Tick(refreshTick))
return tea.Batch(tea.ClearScreen, m.fetchLobbyInfo)
}
func (m *Lobby) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
@@ -107,8 +88,6 @@ func (m *Lobby) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
m.cursor = len(lobbyChoices) - 1
}
}
case types.TickMsg:
return m, Tick(refreshTick)
}
return m, nil
}
@@ -116,19 +95,20 @@ func (m *Lobby) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
func (m *Lobby) View() string {
var b strings.Builder
fmt.Fprintf(&b, "Game lobby\n")
fmt.Fprintf(&b, "Game lobby\n\n")
fmt.Fprintf(&b, "User Status (%d):\n", len(m.users))
fmt.Fprintf(&b, "Online Users (%d):\n", len(m.users))
for _, user := range m.users {
b.WriteString("- " + user.View() + "\n")
}
b.WriteString("\n")
fmt.Fprintf(&b, "Room Status (%d):\n", len(m.rooms))
fmt.Fprintf(&b, "Game Rooms (%d):\n", len(m.rooms))
for _, room := range m.rooms {
b.WriteString("- " + room.View() + "\n")
}
b.WriteString("==========\n")
b.WriteString("\n==========\n")
for i := 0; i < len(lobbyChoices); i++ {
if m.cursor == i {
@@ -142,11 +122,23 @@ func (m *Lobby) View() string {
}
func (m *Lobby) Next(queue *[]*tea.Program) error {
m.updateCh <- struct{}{}
switch m.choice {
case "No-op":
case "Refresh":
*queue = append(*queue,
tea.NewProgram(NewLobby(m.Base)))
case "Create Room":
resp, err := m.Base.client.R().
SetResult(&types.Room{}).
Post("/api/rooms")
if err != nil || resp.StatusCode() != http.StatusOK {
return fmt.Errorf("failed to create room")
}
room := resp.Result().(*types.Room)
*queue = append(*queue,
tea.NewProgram(NewRoomWaiting(m.Base, room.ID)))
case "Join Room":
*queue = append(*queue,
tea.NewProgram(NewJoinRoom(m.Base, m.rooms)))
case "Logout":
*queue = append(*queue,
tea.NewProgram(NewLogout(m.Base)))

View File

@@ -125,6 +125,7 @@ func (m *Login) Next(queue *[]*tea.Program) error {
if resp.StatusCode() == http.StatusOK {
m.Base.client.
SetBasicAuth(username, password)
m.Base.username = username
*queue = append(*queue,
tea.NewProgram(NewLobby(m.Base)))
} else {

View File

@@ -123,17 +123,19 @@ func (m *Register) Next(queue *[]*tea.Program) error {
}).
Post("/auth/register")
switch resp.StatusCode() {
case http.StatusOK:
if err == nil && resp.StatusCode() == http.StatusOK {
*queue = append(*queue,
tea.NewProgram(NewLogin(m.Base)))
case http.StatusBadRequest:
*queue = append(*queue,
tea.NewProgram(NewRedirect("Username already exist")))
*queue = append(*queue,
tea.NewProgram(NewRegister(m.Base)))
case http.StatusInternalServerError:
return err
} else {
switch resp.StatusCode() {
case http.StatusBadRequest:
*queue = append(*queue,
tea.NewProgram(NewRedirect("Username already exist")))
*queue = append(*queue,
tea.NewProgram(NewRegister(m.Base)))
default:
return err
}
}
return nil

90
plays/roomWaiting.go Normal file
View File

@@ -0,0 +1,90 @@
package plays
import (
"fmt"
"net/http"
"net/url"
"strings"
"time"
"gitea.konchin.com/ytshih/inp2025/game/tracing"
"gitea.konchin.com/ytshih/inp2025/game/types"
tea "github.com/charmbracelet/bubbletea"
"go.uber.org/zap"
)
type RoomWaiting struct {
*Base
roomID string
room *types.Room
}
func NewRoomWaiting(base *Base, roomID string) *RoomWaiting {
return &RoomWaiting{
Base: base,
roomID: roomID,
}
}
func (m *RoomWaiting) checkRoomStatus() tea.Msg {
resp, err := m.Base.client.R().
SetResult(&types.Room{}).
Get(fmt.Sprintf("/api/rooms/%s", m.roomID))
if err != nil || resp.StatusCode() != http.StatusOK {
return types.TickMsg{} // Keep polling
}
room := resp.Result().(*types.Room)
if room.Status == types.RoomStatusPlaying {
m.room = room
return tea.Quit() // Stop polling and proceed
}
return types.TickMsg{} // Keep polling
}
func (m *RoomWaiting) Init() tea.Cmd {
return tea.Batch(tea.ClearScreen, func() tea.Msg {
return types.TickMsg(time.Now())
})
}
func (m *RoomWaiting) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case types.TickMsg:
time.Sleep(1 * time.Second)
return m, m.checkRoomStatus
case tea.KeyMsg:
switch msg.String() {
case "ctrl+c", "q":
return m, tea.Quit
}
}
return m, nil
}
func (m *RoomWaiting) View() string {
var b strings.Builder
b.WriteString("Waiting for another player to join...\n")
b.WriteString(fmt.Sprintf("Room ID: %s\n", m.roomID))
return b.String()
}
func (m *RoomWaiting) Next(queue *[]*tea.Program) error {
if m.room != nil && m.room.Status == types.RoomStatusPlaying {
hostURL := m.Base.client.HostURL
wsHost := strings.Replace(hostURL, "http", "ws", 1)
wsURL := fmt.Sprintf("%s/api/rooms/%s/state", wsHost, m.roomID)
tracing.Logger.Info("parsing websocket url", zap.String("url", wsURL))
u, err := url.Parse(wsURL)
if err != nil {
return err
}
*queue = append(*queue, tea.NewProgram(NewGame(m.Base, u, m.roomID)))
} else {
// If we quit without the room being ready, go back to the lobby.
*queue = append(*queue, tea.NewProgram(NewLobby(m.Base)))
}
return nil
}