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iai2026-hw2/HW2_pacman/test_cases/part2/0-eval-function-win-states-2.test
2026-04-06 05:24:23 +08:00

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class: "GraphGameTreeTest"
alg: "AlphaBetaAgent"
depth: "2"
diagram: """
root
/ \
win1 win2
0 1
If your algorithm is returning a different
action, make sure you are calling the
evaluation function on winning states.
"""
num_agents: "2"
start_state: "root"
win_states: "win1 win2"
lose_states: ""
children: """
root Left win1
root Right win2
"""
evaluation: """
win1 0.0
win2 1.0
"""