Feat: hw2 done
This commit is contained in:
79
HW2_pacman/ghostAgents.py
Normal file
79
HW2_pacman/ghostAgents.py
Normal file
@@ -0,0 +1,79 @@
|
||||
from game import Agent
|
||||
from game import Actions
|
||||
from game import Directions
|
||||
import random
|
||||
from util import manhattanDistance
|
||||
import util
|
||||
|
||||
|
||||
class GhostAgent(Agent):
|
||||
def __init__(self, index):
|
||||
self.index = index
|
||||
|
||||
def getAction(self, state):
|
||||
dist = self.getDistribution(state)
|
||||
if len(dist) == 0:
|
||||
return Directions.STOP
|
||||
else:
|
||||
return util.chooseFromDistribution(dist)
|
||||
|
||||
def getDistribution(self, state):
|
||||
"Returns a Counter encoding a distribution over actions from the provided state."
|
||||
util.raiseNotDefined()
|
||||
|
||||
|
||||
class RandomGhost(GhostAgent):
|
||||
"A ghost that chooses a legal action uniformly at random."
|
||||
|
||||
def getDistribution(self, state):
|
||||
dist = util.Counter()
|
||||
for a in state.getLegalActions(self.index):
|
||||
dist[a] = 1.0
|
||||
dist.normalize()
|
||||
return dist
|
||||
|
||||
|
||||
class DirectionalGhost(GhostAgent):
|
||||
"A ghost that prefers to rush Pacman, or flee when scared."
|
||||
|
||||
def __init__(self, index, prob_attack=0.8, prob_scaredFlee=0.8):
|
||||
self.index = index
|
||||
self.prob_attack = prob_attack
|
||||
self.prob_scaredFlee = prob_scaredFlee
|
||||
|
||||
def getDistribution(self, state):
|
||||
# Read variables from state
|
||||
ghostState = state.getGhostState(self.index)
|
||||
legalActions = state.getLegalActions(self.index)
|
||||
pos = state.getGhostPosition(self.index)
|
||||
isScared = ghostState.scaredTimer > 0
|
||||
|
||||
speed = 1
|
||||
if isScared:
|
||||
speed = 0.5
|
||||
|
||||
actionVectors = [Actions.directionToVector(
|
||||
a, speed) for a in legalActions]
|
||||
newPositions = [(pos[0]+a[0], pos[1]+a[1]) for a in actionVectors]
|
||||
pacmanPosition = state.getPacmanPosition()
|
||||
|
||||
# Select best actions given the state
|
||||
distancesToPacman = [manhattanDistance(
|
||||
pos, pacmanPosition) for pos in newPositions]
|
||||
if isScared:
|
||||
bestScore = max(distancesToPacman)
|
||||
bestProb = self.prob_scaredFlee
|
||||
else:
|
||||
bestScore = min(distancesToPacman)
|
||||
bestProb = self.prob_attack
|
||||
bestActions = [action for action, distance in zip(
|
||||
legalActions, distancesToPacman) if distance == bestScore]
|
||||
|
||||
# Construct distribution
|
||||
dist = util.Counter()
|
||||
for a in bestActions:
|
||||
dist[a] = bestProb / len(bestActions)
|
||||
for a in legalActions:
|
||||
dist[a] += (1-bestProb) / len(legalActions)
|
||||
dist.normalize()
|
||||
return dist
|
||||
Reference in New Issue
Block a user