init: init nachos hw01
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149
c++example/templatestack.cc
Executable file
149
c++example/templatestack.cc
Executable file
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// templatestack.cc
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// Routines to implement a LIFO stack of arbitrary things.
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//
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// The stack is represented as an array; we return an error
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// if the caller tries to push more things onto the stack than we have
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// room for.
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//
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// Copyright (c) 1992,1993,1995 The Regents of the University of California.
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// All rights reserved. See copyright.h for copyright notice and limitation
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// of liability and disclaimer of warranty provisions.
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extern "C" {
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#include <assert.h>
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#define ASSERT(expression) assert(expression)
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}
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#include <iostream.h>
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#include "copyright.h"
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#include "templatestack.h"
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//----------------------------------------------------------------------
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// Stack<T>::Stack
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// The constructor for the Stack class. Note that it doesn't have a
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// return type.
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//
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// "sz" -- maximum number of elements on the Stack at any time
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//----------------------------------------------------------------------
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template <class T>
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Stack<T>::Stack(int sz) {
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ASSERT(sz >= 1);
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// Initialize the data members of the stack object.
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size = sz;
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top = 0;
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stack = new T[size]; // allocate an array of integers.
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}
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//----------------------------------------------------------------------
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// Stack<T>::~Stack
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// The destructor for the Stack class. Just get rid of the array we
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// allocated in the constructor.
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//----------------------------------------------------------------------
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template <class T>
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Stack<T>::~Stack() {
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delete [] stack;
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}
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//----------------------------------------------------------------------
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// Stack<T>::Push
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// Put a T on the top of the stack; error on overflow.
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//
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// "value" -- the value to put on the stack
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//----------------------------------------------------------------------
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template <class T>
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void
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Stack<T>::Push(T value) {
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ASSERT(!Full());
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stack[top++] = value;
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}
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//----------------------------------------------------------------------
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// Stack<T>::Pop
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// Remove a T from the top of the stack, returning its value.
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// Error if the stack is empty.
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//----------------------------------------------------------------------
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template <class T>
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T
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Stack<T>::Pop() {
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ASSERT(!Empty());
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return (stack[--top]);
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}
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//----------------------------------------------------------------------
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// Stack<T>::Full
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// Return TRUE if the stack has no more room.
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//----------------------------------------------------------------------
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template <class T>
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bool
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Stack<T>::Full() {
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return (top == size);
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}
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//----------------------------------------------------------------------
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// Stack<T>::Empty
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// Return TRUE if the stack has nothing on it.
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//----------------------------------------------------------------------
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template <class T>
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bool
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Stack<T>::Empty() {
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return (top == 0);
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}
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//----------------------------------------------------------------------
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// Stack<T>::SelfTest
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// Test our stack implementation by pushing 10 T's onto the
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// stack, and then print them as it pops them off.
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//----------------------------------------------------------------------
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template <class T>
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void
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Stack<T>::SelfTest(T start) {
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T count = start;
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// Put a bunch of stuff in the stack...
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while (!Full()) {
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cout << "pushing " << count << "\n";
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Push(count++);
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}
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// ... and take it out again.
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while (!Empty()) {
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cout << "popping " << Pop() << "\n";
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}
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}
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//----------------------------------------------------------------------
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// main
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// Run the test code for the stack implementation.
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//----------------------------------------------------------------------
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int
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main() {
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Stack<int> *s1 = new Stack<int>(10);
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Stack<char> *s2 = new Stack<char>(10);
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cout << "Testing Stack<int>\n";
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s1->SelfTest(17);
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cout << "Testing Stack<char>\n";
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s2->SelfTest('a');
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delete s1; // always delete what you allocate
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delete s2; // always delete what you allocate
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return 0;
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}
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